Tiberian Sun: Asset Expansion is just that, an expansion pack that includes new buildings, vehicles, and infantry to spice up anyone's mod or mission set. Every single image asset will be updated to a much better and easily replicated standard to ensure that nothing is out of place. The current goal is to remaster every single asset that was released with Tiberian Sun and its expansion, Firestorm.

Report RSS State of the Modification (An Official Countdown)

After some inactivity, I've decided to lay it bare and show where the mod stands and what's left to go.

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I am here to announce the official list of remaining non-terrain assets left to do for this mod. I had tried to release an update once every week, but real life has a way of interfering with well laid plans. Instead, I am creating a somewhat interactive list to show you what is left in terms of official assets that are to be remade. This list will be posted at Project Perfect Mod sometime later this week and will be strikethroughed as assets are slowly completed.

That being said, I am no longer going to update the news post except for once per month. I might make an exception to this rule, but I can no longer produce assets that quickly with the time I have available to me and I am getting to the point that working on this modification is taxing.

As always, I am recruiting anyone and everyone that wants to create assets for this modification. Anyone that can create models, with textures or without, is more than welcome to create models of items listed on the to-do list and I will happily texture and review them. It would be especially awesome if individuals would create new assets to include in the mod, as the overall goal is to create a community accessible library of assets that are at a standard that is visually amazing yet easily replicated.

I have been wanting to set my sights on other mods and projects for a long time, and I would hate to give up on this mod in order to do that while being so close to completing it. Tiberian Dawn: Renegade, another project of mine that some may or may not be familiar with, is calling me, as well as another project for C&C Generals that I have yet to disclose. If there is still interest in this mod please let me know your thoughts in the comments. An encouraging word goes a long way with this tired old soul.

Without further ado, here is a snippet of the list of yet to be completed assets per faction per type.

Global Defense Initiative
Buildings 16/22 Completed
WAR FACTORY
RADAR
DEPLOYED JUGGERNAUT
DEPLOYED MOBILE WAR FACTORY
FIRESTORM WALL
FIRESTORM GENERATOR

Vehicles 9/14
JUGGERNAUT
MOBILE EMP
MAMMOTH MARK II
MOBILE WAR FACTORY
ORCA DROPSHIP

Brotherhood of Nod
Buildings 4/20
I will not list these here as the list is quite long, but Nod is the faction with the least amount of buildings done.

Vehicles 10/13
WEED EATER
MOBILE WAR FACTORY (Fist of Nod)
MOBILE STEALTH GENERATOR

Shared Assets
BUILDINGS 2/6
CONSTRUCTION YARD
DEPLOYED MOBILE SENSOR ARRAY
DEPLOYED LIMPET MINE
EM PULSE CANON

Vehicle 1/4
MCV
MOBILE SENSOR ARRAY
LIMPET DRONE

All Original Civilian Vehicles are finished
All Original "Rural" Prefab temperate Buildings are finished
6/22 City Buildings have been done.

Again, a more comprehensive list will be posted to Project Perfect Mod at a later date. I hate to post a wall of text without anything else on it, so here is a Titan for your thanks for reading. It is still a work in progress, and the turret will never bob due to engine limitations, but at least it is proof of progress.


Thanks,

Regulus.

Comments
StalinsThighs
StalinsThighs

Don't you dare abandon this. You've got amazing stuff here, don't throw it away. I've been watching this for a few months, and I am extremely impressed, and would love to be able to use it someday.

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Templarfreak
Templarfreak

Out of curiosity, do you still have the original file for most of these and if so would it be possible for you to re-render most of these for RA2? I could see these assets getting 5x more use if they were up-scaled for RA2/YR.

(Just out of curiosity. I'm not asking you to do that. It'd probably take a couple days of solid repetitive work. xD)

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Regulus_V Author
Regulus_V

Well, there is a mod called Rewire that was doing a total conversion for RA2 to TS. The quality of the art is more advanced and harder to replicate without walkthroughs or advanced knowledge of 3d texturing techniques and Photoshop skill. Right now all textures in TSAE are material editor manipulations and is fairly easy to learn and replicate. I will release all models when the mod is finished and anyone is free to do with them what they will with credits given to TSAE.

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Guest
Guest

I've had my eye on this project for a long time and it's simply amazing! Please don't give up when you're so close to completing it!

- an old fan :)

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