"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The team at Tiberian Dawn has been working quite actively behind the scenes, to prepare a new mountain of content for our fans. And we promise not to leave you disappointed, with our next monster blog.
In our Holiday blog, we are releasing our latest and greatest models, both units and structures, which will be seen in Tiberian Dawn. You will also notice some nice new features in this blog, which provide extended detailing of what each model will look like up close. These are just two of our many models being released in Blog #16:
In the following few weeks, we will be preparing finalized models for some special unit updates, bringing these models some much needed skins.
Speaking of skins, we have updated our A-10 Warthog into a new texture version. Our very first completed model now has more classic style coloring as it did in Tiberian Dawn, with extra care placed on the detailing of every panel & bomb. Because Nod gains access to the A-10 in multiplayer mode (via crates), we have updated their aircraft texture as well.
We also have been working on new FMV content, and our high-poly models are being developed in detail to provide you with extended realism while carefully respecting many of the classic designs.
We are still in need of select recruits to assist in various aspects of our mod, please drop in a message if you think you have the skills that we need!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Tiberian Dawn. We love games like C&C3: Tiberium Wars that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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