"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
As foretold, we come now to our update on Tiberian Dawn’s status. Don’t fret, my friends: this is not an announcement of the mod’s demise.
Posted by Richbk on Jun 6th, 2010
The team is still alive, and the truth is, we are very busy—busy with real life, for the most part. School, jobs—you name it, we’re doing it—so progress on the mod has, unfortunately, been slow.
That is not to say we’ve been totally inert these last few months; far from it, in fact. Waraddict has been busy coding a new game mode as well as a new user interface, the Recon Bike has been finished and is now available for viewing here, and a few other items to announce.
First, on our little art competition, I have some good news all around. While we’ve received only one entry in the three-plus weeks since we announced the contest, it certainly met all the conditions we set, so we’re going to award Tyler "Tbguy1992" Bugg with his free copy of C&C4.
However, we’re still left with three C&C4 codes to give away, so we’re going to extend the contest for additional entries. The new deadline is June 21st, the summer solstice. That should give everyone time to come up with some great artwork. If you need to review the terms and conditions, look no further than here.
With summer coming up, you should be seeing plenty of regular progress as the team’s schedules shift from cages of responsibility into idyllic green plains of freedom. For now, simply join us in celebrating the mod’s three-year anniversary, and in welcoming the next year of the mod’s development. Expect lots of infantry, a few surprises, and as always, keep offering your support as we move ever closer to our release.