"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The ever sturdy concrete wall, modeled by Killa, and textured by Soviet_Deso.
sturdy until it get blown up
Building walls is one of the most fun parts of C&C i reacon. you should make it so you have to build them individually like in the original instead of how you build them in Tiberian Sun.
Unfortunately, the engine limitations may hinder our options on that matter. We will try our best for the closest to classic as we can, however.