"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Concrete Wall
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Packer
Packer Dec 16 2007, 7:56am says:

Can we build into our enemy's base and place a barracks and steal all of there buildings? =D

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sunhuts
sunhuts Dec 21 2007, 11:36am says:

Brings back so many childhood memories!

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WhiteWolfReborn
WhiteWolfReborn Mar 20 2010, 9:23pm says:

have you considered a sliding chain-link gate in the openings of walls? granted, this might detract from the original Dawn concept...

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Description

What can I say? Its a wall. By Killa.

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Type
Demonstration
Date
Dec 15th, 2007
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640×480
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