This mod is to be a total conversion for Unreal Tournament 2004. The mod will be based around vehicular combat in spacecraft, but also including combat on foot with small arms. This is a unique game style as first person shooting has never been correctly mixed with space combat, this allows the mod to not only have an unprecedented sense of scale but also allows for multi-person craft and players to work as a team. There will be 3 sides, or races, each with 7 classes of playable craft. Each side also has a number of personal weapons for use when not in vehicles. Scenarios will involve two to three teams. 4 modes of play will eventually be included:
Skirmish:- This is a simple team deathmatch scenario where each team tries to destroy the other team as quickly as possible. This gametype will mostly feature single seat fighters.
Battle:- This is a more objective based gametype where each team must try to destroy the opposing teams command ship, this can only be done by hitting its reactor core. Gameplay will require teams to coordinate escorts for bombers and defensive as well as interception roles.
This gametype will also feature a wider variety of ships such as corvettes which are 2 - 3 man vehicles.
Convoy:- Convoy is another objective based gametype where one team defends a specific target and another team tries to destroy it. This could be a dynamic moving ship like tanker or cargo vessel or it could be a static objective which must be held against enemy boarders and attacking ships alike.
Mothership Assault:- This is the most complex gametype featuring both vehicular combat and fighting on foot. All teams must attempt to hold several key objectives on board their mothership whilst simultaneously attacking the opposing teams mothership.
The mod will therefore feature a wide range of scenarios and will hopefully push the boundaries of what the unreal engine can do.
Damage done by small arms is relatively realistic; on average it will take 2 or 3 hits to kill, depending upon weapon. However health packs are still available. Weapon aiming is realistic in that no crosshair is presented; players must press a button to bring weapons up from the hip to bring up the sights, which slows movement and obviously reduces overall visibility.
Space combat features true newtonian physics and realistic movement and control. It will be very team orientated with different classes of ships having different specialities. Squads must work together in order to be effective in a battle.
Scout:- This ship is fast and highly manouverable, it features only light weaponry and armour however. 1 man.
Interceptor:- not as fast as the scout but features heavier weaponry and armour. 1 man.
Bomber:- Features very heavy weaponry but not effective against smaller lighter opponents, this ship is relatively slow in comparison with the interceptor. 2 man (pilot/gunner).
Gunship:- This is an anti fighter ship featuring heavy machine guns, it is slow and heavily armed. 3 man (pilot/2 gunners).
Minelayer Corvette:- This is a purely defensive ship which can drop static mines, there are 2 types of mines, anti fighter and anti-capital. The ship also features a light machine gun for defensive purposes. 2 man (pilot/gunner)
Laser Corvette:- This ship is designed to deal with heavier opponents and boasts dual beam weapons. It also features heavy flak guns which are capable of dealing with most heavier opponents. 3 man (pilot/2 gunners)
Shuttle:- This ship has no weaponry to speak of but is reasonably heavily armoured. Its advantage is that it can carry up to 7 players at once allowing for concentrated assualts against targets that require foot assault.
Frigate:- This is the largest ship in the game and features enormous amounts of weaponry and armour, it is in itself a secondary objective which must be taken by a team before it is used. It is however very slow and as such will not be able to keep up with the rapidly changing battlefield very easily. 5 man (pilot/4 gunners)
Our mod is inspired by such games as homeworld and freespace. The story was inspired by the book 'Spacecraft 2000 - 2100 AD'.
**Please note all screenshots are shots of work in progress; for instance our mod will not feature the shock rifle!**
It looks like we're on hold for a while again. 'The Bug' is rearing its head all over again. Every time we think we've killed it it turns up under different circumstances....so at the moment, multiplayer is not practical and as such, the alpha test is pretty much dead.
We're not giving up by any means though; we have more ideas on how to get around it, we just need a break for a couple of months or something. We're gonna carry on with content creation in that time though, and we're currently working on some really nice high-poly models for when we go over to UT2007. When we've got a few of those done we'll let you see.
Thanks to all of you guys who helped out with the alpha test; it's nice to have feedback for the work we've done. We're not dropping you or anything, and hopefully you'll still be around to help us out later on, and into the crazy hi-tech world of UT2007....
Just to let those of you watching the mod know, we've released the alpha version for testing. Those of you who've signed up for the test know...
We've got our first internal alpha release ready, a little later than expected but feeling a little bit more polished. We're going to release...
As those of you who have tried to visit our homepage will have noticed, it's not been working. :s Our hosting was terminated for various reasons...
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Third Contingent Mod for UT2004 Teaser Trailer - Medium quality. Features dogfighting and general flight engine demonstration.
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