Thieves Guild is a singleplayer mod, which was loosely inspired by Thief: The Dark Project, a game that was originally developed by Looking Glass Studios. In order to play this mod you will need to have Rune, which was developed by Human Head Studios.
Another progress report with information about a new RPG game feature, new maps, updated models, and our HUD/game interface.
A progress report with information about a possible release date...
It's been a while since our last update... In this update we discuss how our play testing is going and what new changes we are implementing. We also discuss...
This update is an interview with Jetrell the lead designer of the Thieves Guild mod. In this interview he talks about various aspects of the Thieves Guild...
This update will feature the city patrol guards. We will describe their abilities, habits, ranks, weapons, and armour. We’ve also uploaded some new screenshots...
In this short update we discuss what we have affectionately termed as our “mini bosses”. We also discuss some hypothetical game strategy and mission objectives...
In this update we discuss some of our new weapons and thief skills. We’ve also provided video links to show how our new weapons and thief skills work...
This update centers around some new screenshots and video that we made for the Thieves Guild mod.
"The thief is sorry he is going to the gallows to be hanged, not that he is a thief..."
Monsters, adversaries, creatures, opponents, and other assorted foes...
I'll be adding some new screenshots and hopefully a video very soon...