The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
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This screenshot showcases the new use of particles and a richer SSAO field to render interior lighting, casting thicker and more brooding colors onto the environment and giving everything a more distinct look, all the while using 10x less simple lights and effects than Part 1 did by optimizing it with trackview and flowgraph sequences.
Many, many more interior environments will be in Part 2 and they will all be visually distinct. This one, for example, is of a man in Newport no doubt interested in oriental affairs and objects. But why...?
Right now I've only got about 10% of the desired lighting effect done, and it's already looking way more rich and vibrant than Part 1's atmosphere and lighting did.