The Sundering: Rise of the Witch King is a mod for Medieval 2: Kingdoms and based around the fantasy world of Game workshop's Warhammer universe during the civil war between the Elves, the mod's campaign opens with the Death of Bel Shanaar in -2751 IC.

Report article RSS Feed The Sundering 0.7 Preview

This is a preview of The Sundering v0.7 which will be released soon. On this version we include a new campaign and the latest changes on the old one. We have worked on more than sixty units for ten new factions for the Old World campaign map. We wish you enjoy the content. Best regards!

Posted by Kolwen on Sep 25th, 2012


CAMPAIGN SWITCHER

Select the campaign and click on "Play Now"! With this new tool we can avoid the M2TW engine limitations and create new culture setups for each campaign!


NEW FACTIONS

We have developed ten new factions in addition to the thirteen already present on the Rise of the Witch King campaign. The new factions will be available on custom battles and campaign map.

Araby
Beasts of Chaos
Bretonnia
Dark Elves
Dwarfs
Empire
Estalia
High Elves
Orcs and Goblins
Skaven
Tilea
Tomb Kings
Wood Elves


NEW UNITS

Sixty-two new units have been already added and working on the Struggle for the Old world campaign.
Soon there will be a lot more to fulfill the new factions.


NEW ANCILLARIES ICONS

Our new 2D Artist Kelembribor21has been working hardly to finish tons of new ancillaries, banners and loading screens for the new campaign.

Here you have a little preview of the icons:

And here you can see some Skaven banners:
 


NEW BUILDING ICONS

And finally our newest member PaulH has demonstrated his skills with superb building icons for the Tomb Kings faction!

The new version not only offers a new campaign, but the Rise of the Witch King campaign has being improved aswell.
Some of the new models like Minotaurs, Dark Riders or Spites are now available on campaign.
We have also reworked the game balance, so you won't see full stacks of militia spearmen nor cultist.
The AI recruits now in a more mixed way and they are now far more agressive than the latest versions while the addition of cavalry units for the cultist makes them really dangerous.


SKINNED SETTLEMENTS

We have finished the skins for the High Elf settlements. This new feature brings tons of inmersion to the battles.


NEW SCRIPTS

The Rise of the Witch King campaign has been improved with some amazing scripts. Your allies will ask you for help when their capitals are objective of sacrifices. In addition when your capital is besiged, they will send you troops to defend it.
The more allies you have, the more troops you will recieve.
The reinforcer army is composed by units from all over Ulthuan, since is a Phoenix King army.
This gives to the player the chance to use some units from other realms. However the price of the help is pretty expensive, so the decission is not so easy.


NO CLONE WARS ANYMORE

The core units of all the factions have been reworked with up to nine head variations and different cloth color schemes. The Naggarothi spearmen have now even their own unit model


MORE STABLE

We keep working on increase the stability of the mod and we have fixed some annoying bugs, specially Alith Anar during sieges and the Shadow Warriors Hideout building and crashes when killing big beasts.

Post comment Comments
7ty7
7ty7 Sep 27 2012, 2:15am says:

oh. my. god. Beautiful.

+4 votes     reply to comment
Sanguinius
Sanguinius Sep 27 2012, 3:30am says:

Wow i was honestly thinking you gave up on the mod, glad to see i was wrong. I'm still playing 0.62 and it's getting pretty much boring, glad to see you are making a new campaign, "rage of the dark gods" mod has to many bugs to be enjoyed fully but that's where your mod steps in :P

+3 votes     reply to comment
Kolwen
Kolwen Sep 27 2012, 7:27am replied:

Gave up? Omg no! We have been working even harder! Hahaha

+4 votes     reply to comment
NekoGenijalan
NekoGenijalan Sep 27 2012, 4:29am says:

Wow, just wow!

I never expected to see another campaign!!! Great!

+3 votes     reply to comment
Ca_Putt
Ca_Putt Sep 27 2012, 5:59am says:

Massive!

+2 votes     reply to comment
Extradaemon
Extradaemon Sep 27 2012, 9:13am says: Online

I love you guys.

+3 votes     reply to comment
LordKronos
LordKronos Sep 27 2012, 9:59am says:

My mind was just blown away. I played with every faction on the old campaign , and now another campaign with new factions. I can't wait!

+3 votes     reply to comment
Kolwen
Kolwen Sep 27 2012, 10:14am replied:

Remember that we have also improved a lot the old campaign. You will be able to experience some great new features and challenges!

+2 votes     reply to comment
LordKronos
LordKronos Sep 27 2012, 12:50pm replied:

I just hope you made less demons appear...every campaign i had an army of demons surrounding one of my generals forcing me to send 2-3 more armies to bail him out XD

+2 votes     reply to comment
Kolwen
Kolwen Sep 27 2012, 1:18pm replied:

Yeah, we have made them less numerous and also weakest. But we have added minotaurs to them and perhaps more units will be added before the release.

+2 votes     reply to comment
SituationalJared
SituationalJared Sep 27 2012, 8:19pm says:

Edit.

+2 votes     reply to comment
Litany0fFury
Litany0fFury Sep 30 2012, 4:43am says:

Awesome work guys. Really great stuff. Can't wait for the release.

+2 votes     reply to comment
Dharzul
Dharzul Oct 30 2012, 10:17am says:

Para cuando sale este parche? Aparentemente esta terminado no?

+1 vote     reply to comment
carlos-hunter98
carlos-hunter98 Oct 31 2012, 3:09pm says:

I really like the tomb kings, it will be fanatstic (sorry for my really bad english, im spanish)

+1 vote     reply to comment
Kolwen
Kolwen Nov 4 2012, 10:02am says:

This patch will take some time, but we will release the 0.68 soon with some of the New factions available in custom battles.

+1 vote     reply to comment
shishman
shishman Nov 12 2012, 8:13am says:

You guys are amazing! Huge respect! Never thought i'd see tomb kings and skaven:) YAY!!!

+1 vote     reply to comment
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valle007
valle007 May 14 2013, 5:02pm says:

this mod looks very good :)
release ?

+1 vote     reply to comment
valle007
valle007 Aug 28 2013, 6:33am says:

update ? :(

+2 votes     reply to comment
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rambo1128
rambo1128 Jan 3 2014, 10:18pm says:

Is there a release coming soon, or has this project been scrapped?

+3 votes     reply to comment
Brutus142
Brutus142 Apr 10 2014, 2:02pm says:

Is the project dead?

+3 votes     reply to comment
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Puddin127
Puddin127 Jun 9 2014, 1:04pm replied:

+1 on this

+1 vote     reply to comment
ulthwe2402
ulthwe2402 Jun 12 2014, 2:46am says:

Is this going ahead? Anyway we can help?

+2 votes     reply to comment
Puddin127
Puddin127 Jun 14 2014, 11:03am says:

i have call of warhammer mod which is really good but this mod is more stable, it just needs more polish and more factions! i would love for the struggle for the old world to come out so much seeing that an official warhammer title is maybe on the way but its not for sure its going to be the total war style gane...please release the struggle for the old world update!!

+1 vote     reply to comment
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Puddin127
Puddin127 Jun 24 2014, 1:10pm says:

Just thought everyone should know that there's pics of the lizard men on twcenter.net in a NEW post which hopefully means this mod is coming

+1 vote     reply to comment
Puddin127
Puddin127 Jun 24 2014, 2:24pm says:

Just thought everyone should know that there's pics of the lizard men on twcenter.net in a NEW post which hopefully means this mod is coming

+1 vote     reply to comment
Puddin127
Puddin127 Jun 24 2014, 2:30pm says:

An awesome faction for this mod would be the vampire counts/sylvania, not sure how it fits in to the story of the sundering or anything but it'd be awesome in the new update

+1 vote     reply to comment
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