LordKronos wrote: "This is by far the most enjoyable mod i have ever played for Medieval 2 total war. It brings you right into the fighting while building your economy. Every single faction is unique in gameplay , focusing on different strenghts. Every single unit is beautifully made and the Epic Monsters like the Bloodthirsters are always a pleasure to watch. And the special characters in the mod can turn the tide of some campaign battles , giving the feeling that the books provided. I recommend this mod to every single person who enjoys Warhammer."
7ty7 wrote: "No problem at all, stable as hell also. Yea I'm enjoying it : ) Thanks."
jasperz0r wrote: "No problems installing it. Stable as it comes, I haven't seen this stability since third age total war mod."
- New factions: Dwarfs, Orcs&Goblins, Tomb Kings and Skaven added to custom battles.
- New units: Some new units like Centigors, Bloodthirster or Dark Riders have been added to the original factions.
- Princesses: Every faction starts now with one princess.
- Reworked Building Icons: Now Nagarythe and The Cultist have their own building icons.
- New Portraits: All the family members and agents have new portraits.
- New User Interfaces: We keep improving the User Interfaces and game menus.
- Allied Assistance Script: Your allies will ask you for help during the campaign.
- Phoenix King Assistance Script: The Phoenix King will help you with reinforcements if your capital is besiged, but only if you are allied and eager to pay for them.
- Improved Stability and Bug Fixes: Now the campaign is even more stable.
- Improved Texts: Corrected grammatical errors and wrong translations.
- Improved Unit Balance: Among other changes, archers are now more dangerous.
- New morale system: The units will try to flee if they are outnumbered. Some units can inspire nearby troops. They take special importance in this version.
- New Projectiles: The projectiles have been totally reworked.
- Armour Upgrades: Some troops have now special models for armour upgrades.
- Unit variations: Trying to avoid clone wars is a huge task, but we have worked a lot on this.
- Unit Color Schemes: Some units like militias, spearman and archers have adopted specific color schemes to fit their factions.
- More Aggressive AI: Now Nagarythe and The Cultist will be a lot more likely to attack.
- Completely Skinned Settlements: Not only the walls! The whole settlements have been textured.
- Mercenaries: Now you can recruit elite units from other kingdoms as mercenaries.
- New sounds and musics: Your lions won't sound like elephants anymore!
TheSundering_0_68-1.bin (698.78mb) - Part 2 (Gamefront)
TheSundering_0_68-2.bin (700.00mb) - Part 3 (Gamefront)
TheSundering_0_68-3.bin (618.36mb) - Part 4 (Gamefront)
TheSundering_0_68.exe( 1.22mb) - Part 1 (DepositFiles)
TheSundering_0_68-1.bin (698.78mb) - Part 2 (DepositFiles)
TheSundering_0_68-2.bin (700.00mb) - Part 3 (DepositFiles)
TheSundering_0_68-3.bin (618.36mb) - Part 4 (DepositFiles)
or
TheSundering_0_68 All parts - Torrent Gamefront
TheSundering_0_68 All parts - Torrent Mediafire
TheSundering_0_68 All parts - Torrent Depositfiles
- Download all parts to the same folder
- Run the TheSundering.exe and let the installer do the job
- Make sure the path is correct (C:\Program Files (x86)\SEGA\Medieval II Total War\mods\The_Sundering) or wherever you have installed your game.
- If you are using Steam be sure to follow this tutorial to get the mod to work.
Problem: When I launch the executable it runs vanilla M2TW
Solution: You have chosen an invalid installation path. Please, reinstall the mod and make sure it's on it's properly folder.
Problem: One of my files is corrupt. What part of the download is this file included?
Solution: Download again the mod. Check the sizes of the files, they should be the same as we stated in the download section.
Problem: Whenever I try and install the mod, a prompt requesting Disk 1.
Solution: Make sure the installation file's names are correct. They must be TheSundering_0_68.exe, TheSundering_0_68-1.bin, TheSundering_0_68-2.bin and TheSundering_0_68-3.bin. Perhaps some of them have been changed to TheSundering_0_68-1.bin(1) or other name.
I really wish you'd make a torrent for the downloads, the places you upload these parts to are so slow, why not use mediafire?
Torrent uploaded.
Love it thank you for the alt downloads they work perfectly!
Are the new races for "Custom Battles" only or i didn't understand correctly ???
I never play Custom Battles i'm more of a Campaign guy so i'll just stick with the last version if there are no new races in campaign...
The new races are only in custom battles, but believe me, the new campaing has a lot of new improvements.
The 4 new factions Orcs , Skaven , Tomb Kings and Dwarfs are for custom games only yes. But there are many improvements over the old campaign. Better economy , new units for the original factions , new skins. So i recomend you really do download the new version :)
Will the new races ever play a part in the campaign? (Also on the first turn of the campaign it tells me faction chaos is destroyed, is it supposed to do this?)
There will be a new campaign in the old world with the new races. About the destroyed faction it is not normal. Is it always happening to you?
Happens for me too
Perdon chicos pero mesalta acidente cuando votas al representante relijioso. ¿ Meocurre solo ami ? bersion 0_68. El mod es inqreible y fastidia no poder disfrutarlo. pd:gracias.
Nice release!
when i install it says it cant find kingdoms.exe, but i've installed it in the correct path, what should I do??
As always, you guys have my sincere admiration and respect. Thank you for your dedication and perserverance, you really are one of the foremost modders in my opinion. Please continue working, we will wait as long as we have to.
Yor grateful admirer:)
Oh wait! I have to show this message to my girlfriend! Thanks Shishman ^^
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..i take it..the Epire wont be playeable?