Road to Limansk is a mod for Clear Sky aimed at improving all aspects of game play.

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New UI Mockup (view original)

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Description

So I'm toying around with the idea of changing the UI style to be more "modern". One could argue that it takes away that stalker feel, but I copied the PDA UI so its already in the game.

Inventory stays the same only I'm making the cells smaller. The info panel in the middle/bottom will be the same but the graphics will change to reflect the new look. The upper middle will change drastically though to take better advantage of wasted space.

Some of these changes are only possible because I'm working with the source code....been playing around with it, thats why I haven't posted much.

1. Knife and bino will get their own slots. I'd like to introduce some different binos and knifes to the game with different characteristics.

2. Full scale icon is back in.

3. More "belt slots", increased to 10. This thing has always been called a belt in the code, not artifact slots. Some suits will have have less then others like know, but the max is 10. I think the original idea was to have this represent a tactical vest so thats what I'm going for. In order to reload a weapon, the ammo for it must be on the belt. Someone wouldn't rummage through their backpack under fire to reload, so this reflects that.

4. Icons, I'm redoing alot of these to be bigger/higher-res. I want people to be able to just glance at an icon to see what it is. Now, for example, you often have to hover for the popup just to see what type of ammo you have.

I still might keep the current style of the UI and just rearrange it to have the same positions as this, I'm really not sure yet. Opinions on that are welcome.