In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

Report article RSS Feed The Rising MOD - Beta Gameplay Part 2 of 3

Here's the second part of the beta gameplay series, as I said before, we are committed to releasing a fun, balanced, and visually exciting game -- not just releasing pretty pictures each week.

Posted by MatthewD on Dec 4th, 2010

Here's the second part of the beta gameplay series, as I said before, we are committed to releasing a fun, balanced, and visually exciting game -- not just releasing pretty pictures each week.

Part 2


Oh just a note on flares: Players have infinite flares, however they can only drop 3 flares at a time. So if they throw a fourth flare, their first flare instantly burns out. Basically they are only useful for lighting your immediate area.

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Post comment Comments  (0 - 50 of 68)
nijbu
nijbu Dec 4 2010, 8:09pm says:

i rekon infinit flares is a bit much sadly, maybe have an alternate way of lighting you immediant area. pour gasoline and light it :D, or osmthing just not infinite flares.
BTW nice work guys this is my favorite unrealeased mod EVER

+2 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 8:11pm replied:

Yeah we are still trying to work out the details. But keep in mind, infinite flares don't block monsters from clawing your face, they just make it so that you don't have to run around in a pitch dark building all day with just a small circle of light.

+2 votes   reply to comment
vessedeloup
vessedeloup Dec 4 2010, 10:55pm replied:

I think they could really just be scattered everywhere, like ammo, but the player can only carry a limited amount of them..

It would create tension and a sense of rarity, just like for ammo. Is there something wrong with that?

I know it's not possible to do this in a good way with the Source Engine, but it would be cool if you could emulate bounced light, especially in small rooms. It's kind of funny to have a circle of bright light on the wall while the rest of the room stays pitch black. It would also help with the "not bright enough" flares, maybe.

Also, I know it's all in the name of realism, but the gun is held really high and it obstructs the players vision a bit too much in my humble opinion, to the extend that it might hurt gameplay...

+5 votes     reply to comment
Mkilbride
Mkilbride Dec 4 2010, 10:57pm replied:

They have Global Lighting in L4D for Flashlights, so I don't see why not.

And yes, there is something wrong with limiting guns. It's frustrating, not fun. Do you know how many times I've played ZP & ZP:S and everyone takes every gun, you're left with nothing, or a melee weapon? you're screwed!

You have 20 humans, and 5 guns, and 99 Zombies. NOT COOL. It's ANNOYING. The most played maps on ZP:S are all custom maps...which oddly enough, all have nearly unlimited guns & ammo. Seems people don't really like it^^

+3 votes     reply to comment
vessedeloup
vessedeloup Dec 4 2010, 11:03pm replied:

Yeah, for multiplayer I gotta say your statement is true...
Maybe it wasn't clear but is was mostly talking about limiting the amount of guns/ammo/flares a player can carry.
Not the amount that's available to everyone.

+2 votes     reply to comment
tymaxbeta
tymaxbeta Dec 5 2010, 12:21am replied:

Keep in mind, players need to pay their upgrade points to use flares at all, so having them be very limited, or found, makes more of a skill system then an upgrade system, so that would be less realistic. "I can't use flare somehow without purchasing this card that says I can" Not very realistic...

+1 vote     reply to comment
Mkilbride
Mkilbride Dec 5 2010, 12:30am replied:

Perhaps put NV Goggles in as a Upgrade like Flares ,make it like R2, you get them after-flares.

That'd be epic, way to many games totally ignore NV these days. Also, don't chime in on it's not realistic to have them; quite a few CODMW2 maniacs have them, quite a few gun nuts in general have em.

Also, you guys have a AK47 in the game, while common these days, no more common than Night Vision. Just make it a expensive upgrade.

+1 vote     reply to comment
lZoeyl
lZoeyl Dec 15 2010, 6:27am replied:

1 Pistol, 1 Primary.

Thats the way i see it.

I dont want to be running around and saying to myself, Oh its ok if i run out of buckshot. I have an ak on my back aswell.... hurhruhuedeprpderp

+1 vote     reply to comment
Mr.John
Mr.John Dec 5 2010, 4:41am replied:

Not really, and it is fairly realistic. I just wished they could push it more foward, but theres a Tonn of files to change then here. Reload, COmbat reload + empties from all positions, melees and so on.

+1 vote     reply to comment
feltorn
feltorn Dec 6 2010, 11:56pm replied:

I think flares should have maybe a "you can only have x amount of flares deployed at one time" so you need to be scarce and wait for the others to burn out before you can light more, or a cooldown time on flares, so that after using up certain quota you need to wait for them to recharge or something.

Infinite flares seems like a neccesity, but it should still have some restrictions. If Amnesia: The Dark Descent has taught us anything, its that having to decide between light and dark areas in a horror game adds to the atmosphere and terror like nothing else can.

+1 vote     reply to comment
Henley Staff
Henley Dec 4 2010, 8:10pm says:

Thats one ****** flashlight.

+1 vote   reply to comment
MatthewD Author
MatthewD Dec 4 2010, 8:11pm replied:

In what way? It's just the default flashlight.

+2 votes   reply to comment
Henley Staff
Henley Dec 4 2010, 8:39pm replied:

It seems to last like 10 seconds before running out of power.

+3 votes   reply to comment
MatthewD Author
MatthewD Dec 4 2010, 9:23pm replied:

That's just me turning it off, I don't want to give away my position.

+7 votes   reply to comment
Mkilbride
Mkilbride Dec 4 2010, 10:41pm replied:

Also, make the spread wider man, for both the Flashlight & flares. Nothing makes a game WORSE than being to dark to see anything. You need to have about L4D's level of Darkness, you can't see sometimes, but you can most of the time.

It's very frustrating not being able to see...NOT SCARY.

0 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:46pm replied:

That's what flares are for, you can literally light up a room in seconds by throwing flares.

+6 votes   reply to comment
Mkilbride
Mkilbride Dec 4 2010, 10:49pm replied:

It didn't look like that in the video.

Do you have anywhere you can download these in 720p or 1080p, maybe in full screen I could tell.

0 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:55pm replied:

Skip to 1:25 and you will first see me throw one flare (which almost matches the intensity of the flare you showed in the video) then I proceed to throw 2 more. In literally 4 seconds that entire room is completely lit.

Also you have to keep in mind that in reality, there is bounced light, color-bleeding, global illumination, etc which would help amplify the lighting without making the flare actually brighter which source just doesn't support.

+2 votes   reply to comment
Mkilbride
Mkilbride Dec 4 2010, 10:58pm replied:

It supports it, I've seen it in L4D & Alien Swarm.

And I was looking @ 1:25 to 1:50 and it was still way to dark. Needs to be at least 33% lighter.

-3 votes     reply to comment
Oskmos
Oskmos Dec 5 2010, 6:19am replied:

Look at metro 2033's flashlight. They have a very wide "light cone" with really dim light at the edges. Wich is more realistic... the actual cone should be something like 180 degrees, but with really really dim light at the edges. If you look at a flaslight from the side its not like its pitch black until you get right in front of it! :D

+3 votes     reply to comment
SolidFake
SolidFake Dec 5 2010, 7:11am replied:

avp 2010 tells another story...

+1 vote     reply to comment
cheesemoo0
cheesemoo0 Dec 4 2010, 8:17pm says:

That book on the ground is extra glowy.

+4 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 8:31pm replied:

It's to let you know you can read them, so they stand out from other props.

+4 votes   reply to comment
SolidFake
SolidFake Dec 5 2010, 7:12am replied:

who would have the time to read a book in such a position :D

+1 vote     reply to comment
Hitelf
Hitelf Dec 4 2010, 8:18pm says:

Well these news just answered my question in the video :O

+2 votes     reply to comment
HounderKnight
HounderKnight Dec 4 2010, 8:31pm says:

Was actually wondering what the limit on flares would be. Personally I like the idea of having an infinite amount of them as long as they can't be spammed (maybe add a recharge time or something?) and don't offer too much light advantage (which you seem to have covered pretty well already).

I was thinking as I was watching...if I was on the Necro team, I'd go around the flares and use the dark corners and sides and strike him from his flank.

Although, if all the humans were together and all had x3 flares, they could just coat a room in light. Perhaps give only a team-leader flares; or as more humans join the team, have the game automatically adjust the flare amount per person, so if there's a small group of humans, they'd maybe only be able to have 1 flare of their own on the ground at a time.

Either of those suggestions would encourage sticking together and helping each other out, too.

+3 votes     reply to comment
Stealthgato
Stealthgato Dec 4 2010, 8:47pm says:

The flares are really dim.

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 8:55pm replied:

Real road flares are not that bright.
http://pad1.whstatic.com/images/thumb/7/7c/Flare_0.jpg/300px-Flare_0.jpg

-2 votes   reply to comment
Mkilbride
Mkilbride Dec 4 2010, 10:42pm replied:

Youtube.com

Skip to about half-way in.

+5 votes     reply to comment
bobsbarricades
bobsbarricades Dec 4 2010, 8:48pm says:

this looks cool. keep up the work!

+2 votes     reply to comment
KortalMombat
KortalMombat Dec 4 2010, 9:03pm says:

I think there should be atleast a small animation for deploying flares, adding a little to realism and preventing spamming.

Or make them brighter but with longer animations.

That way it will pretty much be spam free and the limit can be enforced well.

Why not just have limits on flares, everyone starts with 3, and there are some scattered around in ammo boxes and randomly in the map, so it will be sensible and make people think before wasting flares. making them a valuable tool.

That is unless you are making a lot of dark areas in maps.

Plus flares and flashlight are pretty bright,

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 9:12pm replied:

There is an animation for deploying flares.

+2 votes   reply to comment
LULZferBAKON
LULZferBAKON Dec 4 2010, 10:13pm replied:

Really? Because it looked like it was tossed THEN he did the animation.

+2 votes     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:39pm replied:

That's just a timing issue on our part, we didn't have enough time to correct it.

+1 vote   reply to comment
JohnnyTheWolf
JohnnyTheWolf Dec 4 2010, 10:03pm says:

Is the flashlight gonna be suit-integrated, HL-style, or do you intend to make it as a separate item?

+1 vote     reply to comment
MatthewD Author
MatthewD Dec 4 2010, 10:14pm replied:

We intend to make it separate.

+1 vote   reply to comment
Craka_J
Craka_J Dec 4 2010, 10:29pm says:

"not just releasing pretty pictures each week."
I'm liking this already.

+5 votes     reply to comment
AJ_Quick
AJ_Quick Dec 4 2010, 11:19pm says:

props for putting out genuine gameplay footage - game looks atmospheric and cool. Kind of getting a stalker / metro 2033 vibe. nice.

+2 votes     reply to comment
|KILroy|
|KILroy| Dec 4 2010, 11:44pm says:

Marvelous job guys, especially the musical score...very important in setting the mood, along with the map lighting.

+1 vote     reply to comment
Roogan004
Roogan004 Dec 5 2010, 3:13am says:

You all have to remember, these are like budget flares. what you gain in amount you lose in quality. personaly I think having better flares but not unlimited would be better, It would make you have to think about where you use them more and lead to overall better team gameplay.

now what I think would be awesome is if you COULD SEE your team-mate's flashlight-light, not that stupid cone thing source normaly has.

+2 votes     reply to comment
Ashkandi
Ashkandi Dec 5 2010, 3:53am replied:

I guess that will be too much per pixel shader.

+1 vote     reply to comment
Mkilbride
Mkilbride Dec 5 2010, 5:32am replied:

It...happens in L4D. guess alot of people here never played L4D.

http://www.youtube.com/watch?v=X1ZItHW6Gdo
http://www.youtube.com/watch?v=DhnsPnUjG98

-1 votes     reply to comment
56er Online
56er Dec 5 2010, 5:45am says:

With anybody talking about the flares, here's my suggestion: Just make an upgrade that allows you to use military/police flares that are more brighter, last longer. If you can throw 3 flares at once, the third would be such one. That would not only mean to bring a player a light ugrade without taken everything scary out of the gameplay, but also force people to think about how they drop flares as the can't just decide what flare to spawn when.

0 votes     reply to comment
SolidFake
SolidFake Dec 5 2010, 7:14am says:

looks great, just a few things:

the hud is still there...

why did the guy not attack when he was so near to you?

and once you looked up to a ventilator shaft, are these usable too?
hopefully, so that enemies don't have to go the frontal way each time

+2 votes     reply to comment
zombieOnion
zombieOnion Dec 5 2010, 7:26am says:

My only crit here would be the strange animation that the left hand does sometimes, it moves away from the gun, then comes back, and during that time it is flattened out.
Why does that happen? It looks really strange.

+1 vote     reply to comment
dafatcat
dafatcat Dec 5 2010, 12:51pm replied:

That's the flare tossing animation. It's just not timed correctly.

+1 vote     reply to comment
ThePeanutBaron
ThePeanutBaron Dec 5 2010, 8:14am says:

I think if you someone manage to hit one of those buggers with a flare, that they should take some damage from it.

+2 votes     reply to comment
Roogan004
Roogan004 Dec 5 2010, 1:27pm replied:

You saw how many shots they could take, I dont realy think tossing a flare at them would do much. (unless it set them on fire or something, but I dont think that would work well anyway)

+1 vote     reply to comment
ghost59
ghost59 Dec 5 2010, 8:31am says:

that was scray man thats awesome i cant wait for part 3 its going to be to f***ing awesome

+1 vote     reply to comment
thef
thef Dec 5 2010, 1:39pm says:

the flares don't look to bright

+1 vote     reply to comment
dafatcat
dafatcat Dec 5 2010, 1:59pm replied:

They lit up a whole room bro

+1 vote     reply to comment
Mkilbride
Mkilbride Dec 5 2010, 2:45pm replied:

No they didn't. They lit up 1/8th of a room.

0 votes     reply to comment
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