In The Rising, there is no place to hide, there is no escape, and you will not be rescued. The only hope available for mankind will come from your determination and resilience. The time of avoidance and submission are over. The only option is to resist.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Resistance Normal/Wireframe (view original)
Resistance Normal/Wireframe
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Siccity Sep 8 2010 says:

Wow. He looks far more high poly than he is. Good work!
PS: HD textures?

+5 votes     reply to comment
Frozen442 Sep 8 2010 replied:

This is the sense of projection hi-poly model to low =)
Very nice!

+2 votes     reply to comment
DangerousCat Sep 8 2010 replied:

"HD textures" LOL!!!

-1 votes     reply to comment
JohnnyBGoode Sep 9 2010 replied:

It's called "bump mapping". And it's god's gift to the Source engine.

+6 votes     reply to comment
FishMan:E Sep 12 2010 replied:

Actually Normal Mapping )

+6 votes     reply to comment
Atomic_Toaster Sep 8 2010 buried:


bump maps aka normal maps...

-10 votes     reply to comment
Juniez Sep 11 2010 replied:

haha why was this buried

+4 votes     reply to comment
KEEP_IT_UP! Sep 8 2010 says:

maybe his head is a bit, just a little bit to big? otherwise then that, awesome as always ^^

+6 votes     reply to comment
CrowbarSka Sep 8 2010 replied:

I agree, his head is a little bit too big but apart from that it's awesome.

+2 votes     reply to comment
Null-Entity Sep 8 2010 replied:

Agree again on the head size else I am in ENVY of the sculptors skill! :)

+2 votes     reply to comment
MatthewD Author
MatthewD Sep 8 2010 replied:

Head looks fine to me. It's probably just the angle of the shot.

+3 votes   reply to comment
Null-Entity Sep 8 2010 replied:

Could be as this does have perspective and is a bit of a low shot (compared to how most people view everyone else :P).

+1 vote     reply to comment
IHazard Sep 8 2010 replied:

on the left it looks large but on the right it looks fine so I'm guessing it's just not a flattering shot of the guy ;) very nice bake/low poly, really compliments the great sculpt on this guy. Jiggle bones on the bag possibly?

+1 vote     reply to comment
MatthewD Author
MatthewD Sep 8 2010 replied:

Those don't exist in EP1.

+1 vote   reply to comment
Spooboy Sep 8 2010 replied:

I think it looks fine. :D

+1 vote     reply to comment
NOOBITO Sep 8 2010 replied:

some people just have big heads =p

+1 vote     reply to comment
Vcc2cc Sep 10 2010 replied:

I didn't wanna b the one to say it, glad u did :)

+1 vote     reply to comment
xXMaNiAcXx Sep 8 2010 says:

Thumbs up if you think this mod kicks ***!

+2 votes     reply to comment
linfosoma Sep 8 2010 says:

Nicely optimized model, is the bag part of the model or it is an attachement? Would be nice if you add cloth physics to it.
Also, this mod looks awesome.

+1 vote     reply to comment
ThatOGDon Sep 9 2010 says:

I looked at the normal first w/o reading the description.
I was like "Holy **** *mind blown* Looks like I'll FINALLY have to upgrade my ancient computer or even buy a new one."
Amazing work.
The guy who sculpted this needs like a Nobel Prize for skills

+1 vote     reply to comment
nietzschesaurus Sep 9 2010 says:

there is no possible way my rig will be able to run this game but i LOVE ITTTTTT

+1 vote     reply to comment
Reeze17 Sep 15 2010 says:

Epic work keep it up.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Sep 8th, 2010
Embed Thumb
Report Abuse
Report media
Add Media
Members only