The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Trilogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!
Or should that be undead? Just a quick response to any claims that the project has been cancelled -- it hasn't.
Posted by Maddieman on Dec 4th, 2009
About a month ago, someone under the name "Maddeiman" posted on our board declaring that the mod was dead. It's a pretty cruel joke to play on people, but it was convincing enough that some people fell for it. Unfortunately, I only found out about this just now, and by then the damage was done.
What can I say? First off, obviously, the project isn't dead. Anyone who knows me, knows that I'm too stubborn or stupid to call it quits. Even if I were to quit the project (which I won't), AT THE VERY LEAST I'd release everything created up to this point -- and that's quite a lot. There's no way I'd leave people hanging dry after all this time. Secondly, I want to point out that I'd never make an announcement that important in the general comments page. All major announcements regarding the status of the mod will be posted AS NEWS. Lastly, I have to admit that this guy has done me a favour, by bluntly reminding me that I need to pay more attention to the people waiting for the mod, and spend a bit more time releasing updates.
Unfortunately, finishing a project of this size and scope requires a lot of focus and discipline, which makes it very difficult for me to find the time to post regular updates, let alone make anything more ambitious like a video. Personally, I can't focus on the project if I'm hanging out on the forums talking about it. Yet if I don't do that, stuff like this happens. :-/ It's a bit of a dilemma for me, and clearly I haven't got the balance quite right yet.
Anyway, this is enough of a kick up the arse that I'm going to give some serious thought on how to update the mod more frequently, without interfering with its development.
Thanks, as always, for your patience, understanding, and continued support.