The creators of ‘MAX PAYNE: Kung Fu Edition 3’ and ‘Katana’ join forces to deliver THE most explosive and complete mod to ever grace the Max Payne engine! Combine a massive arsenal of lightning-fast punches, kicks, and cool signature takedown moves to devastate your opponents with style! Run along walls, dodge bullets effortlessly, and flip off walls, objects and even people! The rules are yours to bend and break, as you relive some of the Trilogy's most memorable scenes, including The Lobby, Dojo, and The Burly Brawl!

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wolverineo
wolverineo - - 13 comments

I've seen some work on the Matrix United mod.
Though the kungfu on TRW is amazing... The stick isnt an effective weapon, acting a bit like an object u hold and twirl.
if u could borrow those moves from the MatrixUnited, who have concentrated mostly on the stick, and got in most of the moves Neo has inthe Burly Brawl,
we'd have an all-round winner. ;)

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Maddieman Author
Maddieman - - 307 comments

Thanks for your comment. I don't know the MatrixUnited mod, but I'll look out for it.

I agree, the stickfighting in KF3 was a bit too slow to be effective. However, for TRW Kenneth Yeung completely reworked and reanimated the stickfighting based on footage from Reloaded. A lot of the moves are new (the one pictured isn't, but I like it), most are now faster, and hopefully MUCH more effective. Also, we pretty much have every main pole move from the fight -- check out our animation reel at: Youtube.com

As it stands, we're very happy with how it works -- I think you'll like it.

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wolverineo
wolverineo - - 13 comments

TMU was basically a medley of lots of stuff others had done, with a poor seraph model, and the usual Nicole Horne-based Trinity model from the older matrix mods. Same goes for the Neo and Morpheus models. pretty patchy. The burly brawl level in it, however, stood out. The pole moves and the well-textured Burly brawl scene were a relief from most of the rest of the mod.

Due to its mashed up nature, its got loads of contributors. most of them uninformed accomplices ;)
------------------------------------
Darkneo - Project Leader of The Matrix united,mapper, coder, Music ,compilation, Super Brawl map, roof map
Johan Van Helden(hakkerszz) - textures, webmaster, skins, Corridor
Daryl Amstetam - The twins model
Sentinel – coder
The one – Project leader of TMR
Plag234 - animation coder
Versable – web master
The genius – mapper
Fredrick – mapper
Basil – weapon moddeller
Rexter – animator, Morpheus model
Smashingdude – animator
Neo16 – modeller + mapper
Kosac – assistance coder
Emulator control – mapper
Raven – mapper
Schnapsdrosel – character moddler
Overdox – music artist
Icecap - textures
Ken_Y - for kungfu 1.0 , 2.0 and 3.0
Pupu - for being the man, and putting the weapons into one neat package.
True Matrix Mod - for the minigun
Lightsaber Mod - for the force codes
Zioko - health icon
theHunted - for the great Chateau level
Dex - for putting together Matrixed Reality Addon_R5
MasterFusion and his crew - for creating Matrixed Reality
Kemical - for making the Authentic Lobby Shootout
Hitman Mod - for the ARM and flamethrower
True Matrix Mod - for the minigun
Maddieman - for the katana
Real neo temple team- for its temple level
Warner Bros. - For the Matrix loading screens and sound clips.

AH there u are. see? gonna go watch ur animation reel now.

Heres the d-load link for TMU if u need. Files.gamefront.com

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