What is Legend of Gordon?

Legend of Gordon is a modification for Half-Life 2 in which you set off on an adventure through the secluded world of the Highlands in search of a purpose. Your adventure begins with your escape from the inevitable crumble of your home city. You leave with nothing but the clothes on your back and a hope for survival.

What sets this apart from other HL2:EP2 mods?

Puzzle shooters already exist of course, so LoG is certainly not breaking any boundaries there. However, I feel there are so many new features that will be implemented into this mod that you will forget you are playing HL2. Here is just a list of some, some may or may not make it into the final release but I will try my best to implement as many as I can.

Cutscenes - These are present in several HL2 mods already, but I think they are a powerful tool for story telling, and they are used in Zelda as well!

Non-Linear gameplay - This is the one aspect of HL2 that people generally rag on. This mod will stray as far from linearity as possible by several means including:

  • Fragmented Story - the story will not unfold before you, you must find the fragments and piece it together yourself.
  • Non-Imperative goals - there are several aspects of the game that need not be completed. However, true adventurers - those who explore - will reap the benefits of their curiosities. Now mind you, these won't be small (like finding a lambda cache in HL2). Imagine if Ravenholm was an optional chapter that, if completed, gave you a better, non-standard issue shotgun (for example).
  • Random events - I am doing my best to implement as many random events as possible so that no two play-throughs will be identical. This won't just be randomized item drops - enemy spawns, routes, puzzle layouts and more will be randomized.
  • Fully explorable world - This is the only thing on this list so far I haven't yet implemented. I want the player to be able to revisit any area of the game at any time essentially. This is going to take a lot of work but I think it will make for a very pleasant experience.

Instances - Essentially, when you enter an area in Zelda, you are taken to a whole new map - an instance. I plan on executing a similar idea in my mod. This will accomplish three very important things:

  1. Highly optimized performance, since only a small portion of the world is being rendered at once, I can pack a lot of entities into a small area and get away with it.
  2. I can safely make IMMENSE changes to dungeon/instance layout without necessarily having to re-work the entirety of the overworld.
  3. I can add more! Even after the mod gets it's initial release, I can always add a new instance into an area. I don't want this mod to be a release-and-forget kind of thing. I want this mod to evolve endlessly.

Re-worked HP and Item system - I'll keep it brief here as I will discuss a lot about the details in the features: Your HP is no longer capped at 100. It is now dynamic. You start the game with 50HP and, through exploration and triumph this maximum can be increased beyond 100 - the sky's the limit (well it's 150 right now...)! Likewise, there will be upgrades for your weapons to find as well. Healing now comes in several different flavors. Literally - you will now find several food items scattered around the world which will be used to heal you for different amounts.

Puzzles - Self explanatory, puzzles that will make your brain hurt!

Basically I want this mod to feel like you are playing Legend of Zelda: Ocarina of Time, except with guns, better visuals, a new story, a First-Person perspective, and an ever-changing and expanding world.

How far along are you now? When will it be released?

As stated to the right, currently it's TBA. I've been working on this mod for several years. Currently there are 11 maps, and changing them takes a lot of work - I work alone on the entirety of this project. My tentative goal is August of 2016 but please take that with a grain of salt. It could take longer or it could be sooner, depends. I work full time and go to school full time so I'm very busy.

As for how far along I am, all 11 maps are fully laid out and have all puzzles implemented (not bug tested however). Several of the later maps are still in dev textures or just look heavily unfinished. The first 4-5 maps are pretty close to their final versions though.

But I want it now! What can I do to expedite this process?

As stated earlier, I work full time, and I need my job to pay the bills. If you want to help take the burden off of me financially, you can support me directly through paypal by going to my twitch page here:

My Stream!

...and follow the donation link. Every bit helps, with enough help I can take time off work to work on this mod. Thank you in advance!

If you want to support me but don't want to donate/can't donate then honestly, verbal feedback in the form of comments, chatting with me on stream, or hitting me up in my inbox make me very happy. I want to make you guys happy by producing a quality game, and I enjoy talking with the community! Your feedback motivates me to continue.

I don't like reading, where are the pictures?

Press the "articles" link, that will take you to all of the weekly updates I have for this mod. In there are plenty of images. The screenshots are honestly pretty old as of writing this (11/19/2015) and I plan on adding some new ones soon. There are also some archaic videos of in-game footage... I plan on making some new videos soon. There's a lot of pictures in a video for you to enjoy!

Conclusion:

Thank you so much for stopping by the mod page! Go click the links up top and enjoy some content, and don't forget to leave your feedback, it helps me a lot!

Thank you so much!

-abom


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Introduction:

Hello everyone, today we are going to be taking a look at a short video preview for the mod! I want to apologize for the delay on this - I had a lot going on in my personal life. I hope to make videos and updates a bit more frequently, so stay tuned! I also wanted to thank you all for continuing to track this mod, and thank you all for the feedback, I really appreciate it. With that said, let's get started.

First Look:

In this video we are going to be taking a look at where the mod is today gameplay-wise. I have implemented several of the features that I wanted to, in order to make the game as immersive as possible. So far we have:

1) Dynamic Health System

2) Fully Linked, Explorable World

3) Keys / Locked Doors - Most Puzzles

4) Bare bones version of the Inventory system (not in video)

Also, every map is smoothly linked together as of right now, and you are currently able to freely roam from the beginning of the game to the end. Most puzzles are completed. The next upcoming months will be spent finalizing any puzzles, bug testing and updating the visuals in some of the areas.

While aesthetics have not always been the key focus of the mod, it feels silly uploading screenshots of areas with the intent of showing what the mod is truly about - the game play. So while most of the time will be spent making the game fun and enjoyable, I do want the environments to be immersive and memorable as well.

The Video:

Alright, without further delay, here is the first look at some game play!

Thank you very much for watching, and remember to leave any feedback below - it really helps me out! Also remember to tune in to twitch every Monday - Friday 11 AM to 4 PM as I will be streaming mod development live!

New Half Life 2 Mod in the works!

New Half Life 2 Mod in the works!

News 0 comments

Ever wanted to take two of the greatest games of all time and melt them together into one package? Well now you can.

Legend of Gordon - Weekly Update #5

Legend of Gordon - Weekly Update #5

Feature 3 comments

In this weekly update we will be taking a look at the fifth map in the series, the Water Temple.

Legend of Gordon - Weekly Update #4

Legend of Gordon - Weekly Update #4

Feature 2 comments

This week we will be looking at the fourth map! I decided to change the name so it's more of a weekly update rather than a map update, since some of the...

Legend of Gordon - Weekly Update #3

Legend of Gordon - Weekly Update #3

Feature 2 comments

The third in a line of probably 15 (?) map updates showcasing all of the maps featured in the Legend of Gordon mod as well as features I plan on implementing...

Comments  (0 - 10 of 28)
Serious_Samsung
Serious_Samsung

Dis is gun b gud!

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KH.Stalker
KH.Stalker

Dude this is great!!

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neophus
neophus

It's looks good, I hope you will do it as perfect as possible as you say in the presentation !

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☪hatNoir
☪hatNoir

Are there going to be any New Weapons & Enemies?

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abominable37 Creator
abominable37

New Enemies - yes.
New Weapons - kind of.
It's just me working on this so it's going to be a challenge adding new weapons. I'm just finishing up the maps first - then working on the coding/new stuff.
Thank you for asking!

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dibdob
dibdob

Holy CRAP! I can't wait to play this .please hurry !! release a demo or something.

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abominable37 Creator
abominable37

You're not the first to ask that haha, I am working towards having a playable beta/demo out as soon as possible. Will definitely have a gameplay video up soon, stay tuned :)

Reply Good karma+1 vote
dibdob
dibdob

Will do :)

This and Neofeud are top in my tracking list.

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EdvinmorZ
EdvinmorZ

Very interesting! Tracking here.

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abominable37 Creator
abominable37

Thank you very much :)

Reply Good karma+1 vote
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