The Last Kingdom challenges players to control 13 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh and Norman, and to embark on a campaign to dominate the British Isles. With a wealth of new historical heroes, players can lead a range of new units into battle - including Viking Berserkers, Saxon Huscarles and Fyrdmen - while conducting sieges and epic battles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England or Iceland or starting from the Norwegian peninsula.
The Last Kingdom Reforged: Based on Mr_Nygrens 'The Last Kingdom Wrath of the Norsemen' Overall makes the game harder, Added 2 Brythonic factions - the flags are now done This submod makes many changes to the unit stats, costs, ancillaries, faction balance and many more that can be found in the Readme. Note that the latest changes will be in the description
Most of the changes compered to Mr_Nygrens TLK WOTN 4.5 will be found in the readme, let me know if there are any problems with the submod.
I recommend:
deleting the map.rwm found inside data\world\maps\base
Getting the 4GB patch if you have 64 bit system, seems to prevent crashes by allowing the game to draw more resources.
Recommended Difficulty Hard/Very Hard
Major changes.
Completed/rebalanced Lord Ancillary effects. Altered effects of King tittle ancillaries . Completely changed the unit costs and stat distribution . Overall made the game harder. AI income, now if they become your vassals you wont flow in cash. replaced Hordaland and Vestfold armies and setts in British isles with Viking faction, before they were very passive in Scotland. Changed the recruitment system to be split amongst 2 trees + the regional barracks, now its a mix between TLK WOTN's original style of all units available at start, and the vanilla med 2 style-the effect is that all units are available but when not at the correct tier they take twice as long to recruit. Added the Kingdom of Strat Clut, they start with 2 settlements in the North at war with Alba and Northumbria, the second is the Kingdom of Cernou, they start with 1 settlement in the south west of England, they start at war with Mercia and allies to Wessex. Added additional FM members to some factions to prevent early regicide-West Franks, 2 new factions and Regional Barracks has been reworked a bit, now they allow you to recruit mercenary units of the local region. Recruitment slots now come from the 3 Military's barracks buildings, the Factional Barracks which you get the majority of your RS from, the Town watch which you get your militia units from, and the regional barracks. the total amount of RS available is 6. Gave all capitals some high tier buildings for military, Northumbria and Ui Niell get 2 cause they have 2 capitals
4.7
.altered some names (messenger instead of Diplomat) Picti-Scot to Scoto-Pict for rebels
.Balanced maerc Preat
.Gave high tier ranged units faster volleys (slingers and crossbows are exceptions, so slingers are faster and crosbows dont get the faster volley)
.Gave spear throwers with 2-3 spears ability to charge after volley
.Made ships take 2 turns to recruit, 3 for big viking ships
.Altered Faction menu descriptions-Strengths weakness etc
.Gave professional and Elite units that had no formation get warcry (not for archers or cav)
.reduced turns to recurit to 1 for Mearc Preat
.Gave Dunfrise a chapel to represent Kentigerns chapel
.gave carlsie to Strat Clut as it was theirs at this time
.gave Pennines region sherwood forest as it extends across the regional border in game???
.buffed sherwood forest so its not just text, now get 0.5 growth and +5% happines
.Altered starting traits and armies for strat clut with addition of new settlement and general
.altered faction turn order
all scandanavian factions go first (think fast acting, same for magyers)
vikings, normans, gautland, hordaland, vestfold, denmrak, Magyers, Scotland, Munster, Connacht, Ui Niell, Cernou, Strat Clut, Gwynedd, East-Anglia, Northumbria, Mercia, Wessex, West Franks, East Franks, Rebels
.Added Dumnonia king and Hen Ogled king titles, altered some king title effects (Hen Ogled means old north)
.Increased regional barracks level for scandinavian controled factions to level 2
.gave all none scandinavian fleets +2 Longships, to help Ai with the Sea Raiders as they should be a threat.
.Altered irish and scotish ai to want to do naval invasions
.Altered faction relations
.Altered Frelemond values
.Altered pirate ship description-now Sea Raiders Vessel
.Removed some king titles at start for Northumbria and Wessex rulers
.Made Ecbert disloyal and maked rigsige better
.Swaped Longship and Warship stats and build levels for none viking factions, description shpwed it was wrong, altered starting ships accordingly
.Altered rebel region names for germany and france-now Germanic Cheiftains and Gaulish Cheiftains
.Adjusted kings purse of AI
.added menu map for new factions
.Replaced sherwood hapeness bounes for +1 archer expeirence
.Re added Carl the Taxman Script as it does not effect vassal income
.Adjusted recruitment priority levels, AI was not recruiting lower tier units at all
.gave denmark land holdings in east anglia level 1 factional barracks
.Fixed a typo in settlement wall level costs
.Increased Population growth bonus for settlement levels by 0.5
.Lower level settlement wall get increased public order while higher tier get less
.Reduced/fixed turns required for higher tier settlement levels
.reduced the settlement tier needed for regional barracks by 1
.moved Semi-Profesionals to town watch building tree
.removed recruitment slots from sett level, moved to factional barracks. regional barracks and town watch give aditional recuitmen slots
.increased levy replenishment pool by 1 per tier for max of 4 in Factional Barracks, tier 4 initial pool is 2
.increased semi-professional replenishment pool by 1 per tier for max of 3 in town police
.Made Profesional troops available outside of homeland at tier 4 faction barracks
.gave faction capitals tier 3 town watch
.turned Ui Neill village into town
.Added Brythonic units not available to Demet and Strat Clut to Regional Barracks
.Added trade income to faction barracks tier 2 to tier 4
4.8
.corrected some units not being able to hide
.Fixed single cost format mistake (Wessex Fyrdmen)
.Removed Oneill Gaelic Warriors from munster and Connacht regionab arracks for all ireland, made no sense
.Made many of the northern faction units not elites, that had shield wall now will have ether schiltrom or warcry; EG Alba and irish factions
.Fixed missing aor for gwynedd and cernou units
.Fixed the configuration and batch files using the wrong filepath -was Last_Kingdom now Last_Kingdom_Refored
.Removed saves from game
.Removed ireland AOR for Lochabar
.Made East Anglia cavalry into bodyguard. it will be the one that generals of East Anglia spawn as.
.Rebalanced unit attack speeds
.adjusted some cavalry stats
.Adjusted environment bonuses for all units
.Made Regional barracks replenishment speeds same as faction barracks replenishment speeds
.Revamped Regional Barracks, now tier 1-2 units are available at tier 1 RB and tier 3-4 at tier 2 RB. tier 1-2 get additional replenishment rate speeds and pool size at tier 2 RB
.Made Anglo-Dane Fyrd available in regional for English and Danish across all england and denmark
.Reduced level of Royal Palace for all factions except franks to royal court
.Moved East Anglia king to Dunwic
.Reduced additional Denmark army size
.Fixed Gautlands family tree
.Fixed a txt mistake
.Increased negative loyalty values for king titles, and great lord titles, gave -1 loyalty for major lord titles (places that have more then the standard text)
.Corrected mistake with Dismounted Mumu Nobles using skirmish jav stats instead of infantry jav stats
.Made all Lord title summary's streamlined (made to be like king titles, eg "The traits are numerous…")
.Changed princess name to 'Daughter of the (faction ruler title eg Cyning of Wessex)'
.Increased Culture conversion bonus for colony tree by (+2)
.Altered spear and jav thrower stats and ranges (irish have the longest range and most ammo)
.Altered archer range- longbows have the second longest range-Magyars are 1st with elite units, Brythonic and Scandinavian have the best archers overall
.Made Ui Niell militia spearman unit into Levy unit. now they have 2 levy's
.Fixed typo in magyar cavalry range stat
.Altered spear throw inf charge distance-now like other infantry
.Made Connacht Gaelic Warriors a Profesional unit (tier 3) instead of tier 4
.Corrected mistake with Pictish king ancillary
.Removed 4 defence skill from cavalry, gave cavalry +8 bonus against cavalry vs cavalry took to long to die and was to OP, removed bonus against cavalry for archers and spear/jav throwers (except dane huscarl) made them to good against cavalry for no reason
.made axe cavalry attack +2 instead of +3, now have the same attack as spear cavalry-the +3 attack +AP made them to good
.Made Anglo-Dane Fyrd distinctive-anglo-saxons can only recruit it in denmark and denmark can only recruit in england
.Gave +2 free upkeep to Trevern castle in cornwall
.Fixed text mistakes in lord titles (Cernou)
.Increased unit sizes for Franks and normans by +10 soldiers (including mercs) Magyars get +20 soldiers so they are more of a threat
.found 1 unit that could not hide (now can)
.Fixed tier, moral and unit size mistake for Norman Sergeant Spearmen. Frankish Infantry and Frankish Spearmen was Elite when should be Profesional
.Made Milites Descensi a East Frank unique unit like the Consilum Regis, now makes the East and West a bit more unique (can be obtained via regional Barracks
.Increased East Frank general moral by +4 now its 17 compered to 13 most generals have 19-20 moral
.Corrected mistake in replenishment rate for regional barracks (celtic warriors, spear militia and hunters)
.Removed military buildings for vikings home, should allow them to recruit more troops before going bankrupt
.removed aor for connacht in Laigin lands, gave aor for wessex to dumnonia lands (not cornwall)
.Altered name and description of the new Alba cavalry unit it added (made the distinction between munster mac cav and inf more distinct (both had the exact same name)
.Reduced aditional king title gain chance to be the same as Lord titles (25% after spending 2 turns in a set) the Vikings faction getss 100%
.fixed some silver surfers from rebels-there maybe more that i have not found
.Altered all unit desctriptions to do with 'Scotland/Scottish' repalced with Alba and Alban
.reduced cavalry bonus against cavalry to +7 (was +8) was a bit to fast at killing cavalry negating the point of spearmen-let me know if its still to good
.removed the authority bonus of heir crown
.cleaned up some things in system log
.Altered faction win conditions
.Altered Ai kings purse (and starting money)- now Britons and irish are a little richer and norse a little poorer so the gap is not as big as before (britons always died)
4.8-1
.removed bonus vs cav for magyars- they already have the highest charge and attack they dont need more buffs
.corrected mistake where frankish infantry and spearmen took 3 turns to recruit (now 2 )
.increased charge distance for dual weapon units (ones that charge with secondery eg Gesipes for Northumbria)
.corrected some unit size mistakes (such as northumbria elite unit being a lot smaller then mercian elite unit) now units that have low ammo of spears or have amix of spear and sword are between the sizes of sword and spear (5 soldeir difference)
.gave all elite units (not mercs or AOR) Officers like other tiers
.Gave viking factions Officers for units
.Fixed many silver surfers from viking sharing units between themselves (may have missed 1 or 2 )
.added Saxon jute Mercs as a merc unit-gave them AP with the fixed models
.Altered Munster army unit tiers-they now have a few more professional and elite units (tier 3-4) also helps with economy due to upkeep being less for tier 3-4 overall
.altered english faction officers for elite units and munster
.Altered unit descriptions to match the tier changes (may later redo lots of units)
.Fixed many mistakes in regards to unit recruitment
.Formated building descr for units
.corrected armour upgrade mistakes (units with scale/heavy armour like the oneill hammermen can get tier 3 upgrades, mail units can get tier 2 and gambeson can get tier 1)
.Altered the attack speed stats for all units again (the differences were to big potentially causing a 2 handed glitch like in vanilla med 2, let me know if its there)
.Reduced free upkeep bonus for Hadrians wall from 3 now 2, was to strong cause 2 setts have it for a total of 6 now a total of 4
.Altered Artillary and ship replenishment rates and max pool sizes. Scandies build ships faster, the the higher buildings for ary and ship increased pool size
.Altered ship and arty recruitment times, ballista and low tier ships take 2 turns, all other arty and high tier ships take 3
.Altered arty soldier stats (now only 5 armour and reduced attack from 7 to 2, charge 1, according to visuals, helps against range while making them worse in melee)
.Reded Mercenerie replenishment rates and initial units (now have the same as non merc units)
.Adjusted arty costs
.increased berserker unit size (was 22 now 32)
.removed attribute 'javalins thrown before charge' adjusted spear thrower charge distance (now its between a normal inf and a pure missile, helps with them charging while still having ammo
.fixed silver surfer officers for scotland (highland clansmen and celtic nobles)
.changed accent for Britons to Eastern European, altered unit accent accordingly
.Fixed some accents being wrong for units (scandie AOR units having Mediterranean accents)
.Moved around rebel starting armies, altered some general units for rebels, now use actual general units (now starting rebel armies will hide in forests to ambush) did the same for viking army in Alba
.Altered rebel general traits of new generals
.Altered some king ancillary requirements, Viking faction now can obtain 'King of Northhybre, Dubhlin' vy just holding onto the required lands, for all irish + Alba to get High king of Ireland, must end turn inside Meath (where the kings are crowned) some king titles now are obtained at start of turn (king of the picts is one of them, so you wont have to wait for a turn to get it after getting new king)
all special king titles-eg Brytanwalda, King of the Britons etc no longer need king to spend a turn in a settlement.
.fixed some minor lord ancy txt
.changed battle music for some regions;
Chester Sumorsaete Hwicce Chester now have anglo-saxon music
Strathclyde, Galloway, North Cumberland and all dumnonia have briton music
(North Cumberland kinda, originally it was ofc but then taken by northumbria then later Strat Clut, but it makes the local areas more unique and less repetetive
Chester may have been quite britonic but it was under northumbria rule since 616 )
4.8-2
.fixed txt mistake for tier 1 archer building and some others
.Completely altered many region buildings, now the south is more develeoped then the north and some areas have unique high tier buildings according to the description of the 'lord of settlement' Britons have tier 2 archer bonus building, scandeis tier 1. Franks have tier 3 horse building, britons tier 2 Alba gets tier 2 and tier 1-the northern part gets tier 1. europe(not scandies) get cobled roads and tier 3 farms ( not rebel setts as those areas are less developed) England and Wales/Dumnonia get tier 1 roads and tier 2 farms
North england, ireland and denmark (not beyond hadrians wall) get tier 1 farms, gave all capitals tier 1 treasury -franks get tier 2
.Altered city and building requirements for some buildings, to get archer bonus now need hunting grounds, dueling grounds need vilalge council, horse trainer need trading post (all buildings are at town level needed)
.Made all wonder needs a large city to be built, so its harder to break stuff eg by having hadrians wall down in normandy etc.
.made connacht come before munster in turn order (munster is more isloated and safer)
.removed all factional barracks from none Capital setts
.Gave tier 1 regional barracks to all areas in germany and 1 sett in france. places that had Angle, Saxon and Frisian tribes (so all but 2 setts in east frankia, which are Aachan and Koln, west frankia only gets dorested. Reric, Jume and Buddisin dont get it as they are slavic)
.added Dublin to requirement to obtain Ui Niell king ancy, as Dublin lands rightfully belong to the Ui Niell
.gave Dublin aor for Ui Niell. since Ulaid had close ties with Ui Niell i think its ok to have that area have the aor of Ui Niell
.Changed minor king ancy for Northumbria and Ui Niell, now they cant be obtained if the major title has been obtained. the king or heir can only have 1 of 2 lord tiles, eg the king can be King of Bernicia but not Deira. King of Gwynedd cant be obtained if your king of wales, same for others. Pict king and King of Alba also have the same system. Grand titles have been left alone except for king of Norway and Alba
.slight changes to king title effects
.fixed mistake with briton king requirement
.increased money amounts for sacking setts
.altered some irish lord ancy txt (Dubhlin lord now uses Ireland title system not scandanavian system)
.Adjusted some voice accents for some units (faction specific ones for west and east franks now have corropsonding voice types, so even if one conquers the other you can hear the difference in culture via accents
.added a few christian building to some setts (eg Iona Abbey represented by a Abbey)
.added +1 religious conversion for tier 3 monastery
.Altered some names: Arras Warriors (Alba) now called Celtic Warriors, original Celtic warriros (merc unit) Renamed to Celtic Warband (the none Merc version) Gaelic Warriors (Connacht) Renamed to Arras Warriors
.fixed Gaelic Warriors unit info lacking image for Alba
.Tweaked some unit names for Mercs (Arras Mercenary Arras Mercenary Warriors, Viking Mercenary now Viking Mercenaries)
.Gave Lundene to Wessex, fixes a CTD that can prevent player continuing game
.Made Northumbria general Ecgberht even more of an ass who will betray (based on the puppet king of Northhybre) made Uhtred a man of the men (based on The Last Kingdom book series Uhtred)
.Added hermitage to some islands, moved around some buildings for northumbria
.Made Mercia start at war with Denmark, also helps Gwynedd last longer due to not being as focused by Mercia
.Removed anglo-saxon alliances did not fit the time period
.Added spy agents to Ui Niell, Normans and West Franks
.Adjusted some starting relations-Alba starts on good terms with Connacht ( they have blood ties and did not fight to much) and outstanding relations with Strat Clut who they are at war with ( allows potential of marriage to the Strat Clut heir making it Historicaly accurate) anltered Anglo-Saxon relations, now most of them like each other but not so much Mercia
.Gave Northumbria general Ecgberht a Custome trait 'Puppet Cyning'
he should be easier to bribe and is kind of hated, but he has a large bodyguard
.altered gwynedd and cernou AI personalatie (they should build better units now)
.Altered minor king ancy for (eg king of Fortiu) now faction leader and cant get such titles if they have a grand title, eg King of Alba, Brytanwalda, King of Britons, High King of Eirue, the Heir however can still get them as he is not the leader yet. some major titles also stop the king being abel to get the minor ones, such as king of wales
.Altered requirments for minor king ancy for faction leader. now as long as there is no grand king title in the faction the king has 100% chance to get the minor king titles by ending turn in the desired sett while having 100% movmenet (spend 2 turn in the sett)
.Added king of Dál Riata for Alba, they need to obatin all the land holdings that belonged to the Dál Riata which includes Ulaid. this is the companion king title to King of the picts, so if Alba looses pictland they can use this one, but Pictland king will have president over Dál Riata king (if you can get 1 or the other Pict king will be chosen)
.Upgraded 4 towns in britian to city size, kept the population numbers the same though. upgraded sets are; Eoferwic, Ceaster, Exanceaster and Cearwent. all these were major roman areas, sucha as capitals or fortress
.Renamed money from florins to livre
.removed bonus vs mount for some aor and merc units that i missed
.Buffed 2 handed unit bonus vs cav. now its +1 for professional units (Karlar) +2 for elites (like Huscarls) +3 for BG
.Buffed spear BG bonus vs cav by +2
.reduced BG officer number to 2 was 3, the general looked wierd trailing behind the BG all except for Frank BG which still has 3
.re-formated units in EDU-gave some more units Warcry added +10 to frankia region AOR units and Mercs
.gave Alfred, Rhodri and Ragnar level 3 inspiring speech
.reduced min charge distance for skirmishers
.made marca saethwyre a Gwynedd unit, other Briton factions can get via regional recruitment
.Altered starting armies of cernou, gwynedd and strat clut to make them feel more unique
.Buffed treasury building as 'Taxable Income bonus' does not work
.Made Wessex and Mercia allies as they wer kinda + fits the descriptions of both factions
.Made Vikings faction allied to Vestfold, Hordaland and Denmark, historically thats kinda how it was
.Altered win conditions for all factions, now has a historical ellement
.Altered Stamina for units depending on if they wear hvy armour and what tier they are
.Made 5 viking raids in England now owned by Denmark- the version without denmark using the raids is in Last_Kingdom_Reforged\data\world\maps\campaign\imperial_campaign\campaign_script - Kopia.txt
.Buffed denmark raids
.Altered merc calculations, now Levy and semi-professional dont have the x3-x2 upkeep increase as they dont get free upkeep
.Removed all taxable_income_bonus from EDB, it did nothing, to componsate every 5 tax income bonus removed gives +1 trade bonus
.Altered Recruitment system, now its more like vanilla Med 2
.cleaned up unit info of some of the new units from WOTN
.gave 3 militia cavalry free upkeep
.altered AI kings purse, all factions except Scandinavians have the same amount- reduced overall kings purse amounts
4.8-3
.Reduced BG upkeep costs (Became to high on larger unit scales)
.Added river tags for lots of setts, as these areas visually have rivers (this includes sea tiles that have a width of 1, like the 'river' to paris)
.Removed Wessex AOR for Dumnonia lands
.Gave every tier of wall -1 trade income to represent the repairs of the walls etc (but it says increased income when its the opposite
.Gave grain building tree Health increase instead of Public hapiness (as thats what the description says)
.Increased number of raids that belong to denmark (now all that involve Mercia and Wessex + Reric in Germany
.Gave East Anglia regions, Essex regions and Eoferwic +20 Viking Culture, should help with revolts and making the expansion of viking culture more obvious
.Altered some king ancy requirement and effects. Danelaw for Denmark now has to own all of the Danelaw it will act like other Grand king titles.
4.8-4
.Removed Scandinavian king of Northumbira ancy, as it was just part of the Danelaw.
.Adjusted Frank king, Norman King and Dane King effects. Franks and Normans now have excelent king effects as they cant gain any new ones (made dane king the same as other scandie ones)
.Decreased set number for victory conditions by -5
.Altered Archer ammo amounts-tier 1-2 get 20 ammo. tier 3-4 get 30. Crossbows get 30 and sligners get 40
.altered ranges of archers, crosbows and slingers 3 types of bow, Short, Composite and Long bows. each level has +10 range and +10 per tier of unit. crosbows start at 90, short bows 90, composite 110, slingers 110, longbows 120
.Increased tier 3-4 archers defence stats-to show they trained for melee aswell as the bow
.Gave all archers that are Hunters stakes, removed stakes from none hunter units
.Cleaned up some unit txt for new units from WOTN (viking units)
.Gave Gautland's Drengar a new unit card for info
.Buffed Jomsviking a bit
.Buffed magyar slav allies infantry
.changed blood eagle title
.gave Alba ruler some religious traits, as he moved the holy relics from Iona to the mainland + gave Alfred 1 more religious trait
4.8-5
.Gave all mercs +2 attack and +2 defence but have -2 moral.
.Adjusted all viking raids (not norman ones) now they are smaller but more Elite (goes in increments of 5 units for a min of 5 and max of 15 according to importance and original raid sizes)
.Increased costs of ships
.Added Pirate ship as a merc, now can hire ships like in all other mods
.Fixed some smalle regional barracks mistakes (a unit having 1 less recruitment slots then should etc)
.Buffed Magyar raid numbers and starting army size's
.Adjusted some traits effects, removed HP buffs for some and nerfed it for others. corrected txt accordingly
.Added the 5 new factions to some more areas in Campaign Script (did not have the destroy script)
.Adjusted Magyar unit stats to be in line with everything else (cav attack range etc) Magyars get +20 men for all units
.Changed Vestfold names from 'Norse' to 'Vestfold' did not make sense when you have Hordaland around
.Made all British isle faction starting armies tier 1-2 no more 3-4
.gave all units custom battle costs based on half campaign costs.
.Fixed up new faction banners a bit more, could not figure out how to do it for ungarrisoned setts. but that is uncommon
4.8-6
.Cleaned up custome battle units, now there wont be vanilla units in the roster
.Magyars were mising unit info cards for 2 units, now fixed
.gave all unit info aditional information on stats of units including Magyars
.Gave Guthrum of Denmark and all Gautland generals (3) religious traits, as Gautland had a big Christian presence and Guthrum Converted
.Increased areas where unique mercs are available
.Turned Jomsviking into a pagan faction unique merc unit which is very expensive but is available in ireland, england, scandanavia, the islands and west francia due to the noraman presence.
.Removed officers for Merc units
.Made the irish unit merc also available to the vikings as its irish and scandanavian
.Altered spear throwers, removed the range and ammo bonus for irish (they are better with javs) gave the bonus to germanic cultures eg vikings angles etc
.increased costs of cav a little
swapped around the unit restrictions for Cernour and Strat Clut, so Strat Clut has medium romanisation while Cernour has almost none-reverse of how it was
.Added 13 minor norse king ancillary. added 1 minor briton ancillary
.Buffed Gautland king effects to be as strong as Norman and Frank as they dont get any other titles
.made jomsviking recruit able only from Jume via regional recruitment.
.Made the tier 1 version of 2 romano unit avaialbe to the less romanized Cernou and strat clut, changed their txt so it fits also buffed the romanised versions training
.Fixed some minor txt discrepencies in norway unification for Hordaland
.Made all king titles act the same, even faction ones (made a replica of the faction one with worse stats for ones who conquere them eg hordaland able to vesfold king title etc) all will be done except for ones like Northumbria king and Oneill king + the major ones like Welsh king. Its basically a petty king title
.Made a petty Dalraida king available to irish factions, cause if alba can get the high kingship the irish should get something aswell. if the leader does not have a petty king title he will gain this at end turn when meeting the requirements, if he has a petty king title a general can get it if they end turn in Dalraida (Argyll) like all other petty king titles
.Gave Viking faction more money at start of game so they dont sack York-this will mean they can build troops and be a biger threat if they are able to take it (same in Alba)
.Gave pict king titles (and alba king) +5 Battle Surgery, inreased holy grail Battle Surgery to 15. Gave Tobar Mhoir lord +10 Battle Surgery
4.8-7
.Altered Battle dread and chivalry triggers, now if you fight with odds less then 1.0 and kill less than 50% of the enemy you can get chivalry, the opposite for dread, + having the general kill 8 soldiers in the battle
.Removed unbreakable moral for Berserker units-Gave them really high moral but they can be broken
.gave 4 pici units +3 defence skill now a bit better in melee
.Reduced training level of horse troops (non horse factions have untrained horse factions have trained and franks n noramns have highly trained
.Added 2 faction unique merc units of already existing ones
Pictish Horsemen for Alba-was Picti riders, was unable to make Picti Rider battle model work so not added :(
Lombard Spearmen for franks-These are better then the regualr Lombard Spearmen
.Made a Frankish Axeman AOR and factional unit (there was german so why not frankish)
.Re-aranged the merc regions
.Renamed frankish axemen mercs to Frankish Tribesmen
.Altered Alba and Ireland unit sharing, instead of Alba getting lots of units from Ui Niell they now get 2 units per faction for a total of 6 + 2 extra units across ireland and 2 units from dalriada lands which are shared with irish factions. The irish factions get 4 units from alba
.Buffed Munster Galloglach
.removed Alban Pikemen unit
.Added dalriada AOR-effects Alba and irish factions in lands that were owned by dal riada
.Removed ireland AOR for scottish islands
.Altered some unit txt (changed the Celtic warband into dal riada warband
.Created new merc unit-Dal riada bowmen
.Altered ranged merc unit stats, instead of getting +2 attack and defence they get +2 range attack + 1 attack and defence
.Made Ettrik archers unique to edinburgh and berwic until max tier of town watch
.Made pictish units unique to pictland for alba. made Gaisgeach na Gallobha uniqeu to dunfrise
Hey, are there any install instructions for this version?
Regards,
Jahvenius
You download the submod.
Extract it into your mods folder and use it like other mods.
the Hotfix you overwrite the existing files of this version
I will eventually make another version so if you find any problems let me know
I have found that there is a chance for crashes to happen on the end turns, if this happens you may not be able to progress, i dont know how to fix this but this could help.
Have at least 2 extra saves that are a bit older (maybe 2 turns back for each one)
This may help cause every end turn can be different if given a few turns, so what ever causes the crash may not happen then. no guarantee though if it does not fix it then the only other thing i can think of is to start a new game at least the problem does not happen regularly
I'm confused. I downloaded the new version and the hotfix but it never asked me if I wanted to replace the old files with the new hotfix files. I'm very confused. Can you please make a combined version?
Did you put the files from the hotfix in there correct locations? I think you have to do it manually. so as an example putting descr_strat.txt inside data/world/maps/base/campaign/imperial_campaign and overwrite the file and do the same for all the others
I have very bad internet so i have to find a place to upload another version, but that may take a while as i am also doing little fixes for the next version.
This is the discord link for the Submod to have an idea of changes or make suggestions/report bugs and easily know when the next version will be out.
Discord.gg
Hi for the hotfix need to move the 2 descr_strat files from data to the imperial_campaign of the mod and overwrite is that correct?
If anyone has difficulty getting the stand alone mod to work then head over to the discord.
I appreciate you making a combined, 4.8 version. I deleted any previous version and downloaded this one. I then took the mod and renamed it to "americas" and got it working. Seems fine now. Thanks for making a combined version :)
Thank you my brother for this mod!
think the discord link is busted, as i dont have time to edit the main thing here is the link again.
Discord.gg
Hi Sorry first of all I want to say thank you for your hard work from this mod, but i have a problem.
I get a crash to desktop with no warning it loads and shows the loading screen but then I get a CTD, Mod is installed properly, I don't get a notification otherwise I could have said it
head on over to the Discord better place to talk about it.
in 1-2 weeks ill be posting version 4.8 which has lots of changes. the most important one is fixing a end turn CTD that can ruin games.
4.9
Fixed a fatal crash that happened due to london that ended games.
gave it to Wessex and that fixed it for some reason
In 4.9 you dont need to rename the folder anymore since i fixed the problem
Hello the mod is great but I was playing this version with the nordics and their archers are prone to crash the game when they attack
Which Nordic unit and which faction?
was it when they are doing ranged attack or melee?
did you check the system.log
Head over to the discord for the mod for easier communication
Version 5.0 Beta can be found in the discord server
Which file/version of this mod is the most stable with no crashes?
Unsure might be Mr Nygrens Wotn version or the latest beta version of Reforged on Discord
To all those who are using version 4.9 it seems that this version is unstable as a few people have told me, so i recommend either going to the discord to get the 5.0 beta (should be more stable)
or waiting for the 5.0 open release unless you want to playtest the 4.9 and get an idea of how to the mod would be, don't want to have people spending hours on the mod then loose it all cause of end turn crashes from a specific faction doing something
If you want updates on version 5.0 go to the discord
WHEN I DOWNLOADED THE MOD IT DOWNLOADED AS A PDF, WILL IT STILL WORK ?
I am not confident that it will.
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Sooo I downloaded the mod and extracted it into the mods folder, I booted it up and it didn't work, any help? I watched a vid on the install process and it seemed to download with a torrent file for them but mine didn't.
This is what I have over on the discord:
Q:How to Install the Mod for Steam and Non-Steam Version
A:Extract the Zip file using WinRAR or 7-zip in to your "mods" folder located in your installation directory:
Default for Steam version: "C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods"
Default for Non-Steam version: "C:\Program Files (x86)\SEGA\common\Medieval II Total War\mods"
My Non-Steam version install directory: E:\Game\Medieval II - Total War\mods.
There should now be a "Last_Kingdom_Reforged" folder in your "mod" folder. You have successfully installed the mod for Medieval 2 Total War.
Q: How do I launch the Mod ?
A:
Method 1: Launching the mod with the Executive.exe.bat
The latest update included a new bat file that will check for both medieval2.exe and kingdoms.exe so you don't need to do anything else but click and play
You can create a shortcut of the batch file on your desktop to run it more conveniently
Method 2:Launching the Mod with STEAM Launch Option
Right click on Medieval 2 Total War from the Steam Game Library and select Properties
Click on “SET LAUNCH OPTIONS…”
Insert --features.mod=mods/Last_Kingdom_Reforged
Click on OK
Close the Properties window
Start MED II (select “Play Medieval II: Total War")
Note: remove the Launch Option to play Medieval II vanilla or Kingdoms campaigns
Method 3:Launching the Mod with medieval2.exe shortcut
Create a shortcut for your medieval2.exe
add this line to the end of the Target field:
--features.mod=mods/Last_Kingdom_Reforged
Now the Target field of your shortcut should look something like this:
"E:\Game\Medieval II - Total War\medieval2.exe" --features.mod=mods/Last_Kingdom_Reforged
Click OK.
Finally launch the Mod from the newly created and edited shortcut.
I tested with Wales & Franks- does capturing the town square not initiate the countdown clock anymore?
i think its been like that since the initial version of the mod and the same with WOTN and Reforged
I know this mod reforged is old and I'm not sure if the modders are even around anymore?
I have a bug with Gautland King General skin, he has no texture, it's just him and the rest of his bodyguards unit is fine not sure about the other Generals, just started it up and fought a battle and noticed he has no texture, does anyone else have this or it it just on my end?
I did notice his general bodyguards are a normal land unit rekar I think they are called?
Edit: I just switched his unit in the descr_strat to a general bodyguard unit and it fixed his textures, he dies in a year or 2 anyway.