Get a Job! An ‘Adventurer's' Tale is one large adventure broken up into three acts. However there will be four module parts to download.
Act One details the player's journey from an out of work civilian who decides that adventuring might be the only way to get out full time unemployment. This involves the player making a ‘name' for him or herself by taking on menial jobs for little pay. Working for the ‘experience' has never been truer.
Act Two details the player's journey from fledgling adventurer to a slightly less fledgling adventurer. Going on a long trip means more interesting scenarios and you might get more than your fair share of danger and treasure. Act two has two possible starting points depending on what the player chose in the first act. Players will need to download the respective module.
Act Three details the player's journey from slightly less fledgling adventurer to more respected adventurer even though the vast majority of the realms just don't care. But there are those who do, even ones that you didn't expect. Also expect a big fight before you're done.
The Job Search Readme
Known Issues (associated with patch 1.69)
Modules need to run under Neverwinter Nights version 1.69; however the modules do not support horse riding/combat. The modules still allow the receiving of the player skin ‘PC Properties.' In Chapter 3, at one point in the game, the player will be stripped of all belongings. The player is unequipped and then the entire inventory is taken-‘PC Properties' should still be equipped on the player. The script for OnModuleLoad has been updated to ‘x3_mod_def_load,' and the OnHeartbeat script ‘x3_mod_def_hb' has been enabled.
If PC Properties is removed from the player character, bugs are introduced.
Players who choose a pre-generated character will be affected by this issue in different ways. Those characters created by Bioware pre-expansion and for the expansions will not be able to ride horses at all without the OnClientEnter script ‘x3_mod_def_enter' (the skin will be given either by resting, entering the module, or by changing weapons through the toolbar).
Paladin characters that have access to the level 5 feat ‘Summon Mount' can still use the ability. However if the paladin character was rolled pre-expansion or for the expansions, the character will not have the ‘Mount Actions' feat and not be able to ride their summoned mount after ‘PC Properties' is removed. Please note that for paladin characters without the ‘Mount Actions' feat; if the player is still mounted when ‘PC Properties' is removed, they cannot get off the horse and rest (unless the player gets killed and chooses to respawn).
Players who roll a character in NWN 1.69 will receive the ‘Mount Actions' feat.
How to play this module
Details about the module
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