A module for Neverwinter Nights 1. It features heavy roleplaying, light combat, and an interesting story with an unexpected twist. You can also expect one very bizarre henchman, and far too many wizards.

Module blurb:

"You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him.

Sounds like a regular fetch quest, right ? There's just one problem: the sphere is sentient and is tearing holes in the fabric of time and space, jumping from one dimension to another. You'll have to follow in its wake, world after world, and hope reality simply doesn't cease to exist before you can reach the sphere."

About the project:

  • An adventure intended for 15th level characters that should offer about 10 hours worth of playing time.
  • Explore different dimensions as you search for the mysterious sphere.
  • One very unusual henchman provided.
  • Social skills such as Persuade, Bluff and Intimidate are featured heavily during conversations.
  • Some class-specific content, particularly for the Red Dragon Disciple.

Requirements:


Neverwinter Nights 1.69 + both extensions.

The hakpak of the module.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Released!

News 0 comments

The final version of the module is available. You can jump in with a newly created character or bring your own. If your character is under the 15th level he/she will receive enough experience points to advance to that level. I recommend you play with a character of level no higher than 18 if you want to preserve the challenge.

The .rar file contains:

- the module file itself
- a read me with all the information you need (a walkthrough will be written later)
- the required hakpak
- some optional music files

Please report any bug you find here.

Enjoy!

Progress update

Progress update

News 0 comments

An update on the state of the module and some speculation about the release date.

Traveling the Multiverse: Mystery Location

Traveling the Multiverse: Mystery Location

News 1 comment

The last post showcasing the various dimensions featured in Madness&Magic.

Traveling the Multiverse: the Wayfarer

Traveling the Multiverse: the Wayfarer

News 0 comments

Here is the sixth installment in the series of posts showcasing the different dimensions the player will travel to in M&M.

Traveling the Multiverse: Melvin's Island

Traveling the Multiverse: Melvin's Island

News 0 comments

The fifth installment in the series of posts showcasing the different dimensions the player will travel to in Madness&Magic.

RSS feed Files
Madness and Magic module

Madness and Magic module

Full Version 0 comments

The quest for a lost artifact is about to begin...

Comments
KnightofEquulei
KnightofEquulei

Finally got around to playing this module and what I played was amazing.

Reply Good karma Bad karma+1 vote
Guest
Guest

I am stuck - after the Refugee Camp, between "Tunnels" and "more Tunnels", which simply alternate between themselves... How do I get to the surface?

Reply Good karma Bad karma0 votes
Sphynxette Creator
Sphynxette

Already answered over at the vault, but just in case someone with the same problem sees this first: the exit is to the north of the map "More Tunnels", near the circle of mushrooms.

Reply Good karma+1 vote
ShenraiIarnehs
ShenraiIarnehs

Okay, I have to admit: I really only got to play a few hours of this. That said, what I *did* play was often surprising and *extremely* impressive.

I'm frankly amazed that this has not garnered more attention on this particular site. (Though I'm very glad to see that NWVault is at least somewhat of a different story.)

I could go into more detail; but above all, excellent job!

Reply Good karma Bad karma+2 votes
Also_known_as_Peter
Also_known_as_Peter

Seems very promising. Tracking!

Reply Good karma Bad karma+2 votes
Shoelip
Shoelip

I agree completely. Glad I found it.

Reply Good karma Bad karma+2 votes
KnightofEquulei
KnightofEquulei

Whoops! Sorry mate. I down-voted your comment when I was supposed to up-vote it since I agree!

*facepalm*

The module does look very promising and I'm impressed by the environments. They look beautiful.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Neverwinter Nights
Creator
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.5

2 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons
Link to Madness & Magic by selecting a button and using the embed code provided more...
Madness & Magic
Statistics
Last Update
Watchers
24 members
Files
1
Articles
13