A module for Neverwinter Nights 1. It features heavy roleplaying, light combat, and an interesting story with an unexpected twist. You can also expect one very bizarre henchman, and far too many wizards.

Module blurb:

"You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him.

Sounds like a regular fetch quest, right ? There's just one problem: the sphere is sentient and is tearing holes in the fabric of time and space, jumping from one dimension to another. You'll have to follow in its wake, world after world, and hope reality simply doesn't cease to exist before you can reach the sphere."

About the project:

  • An adventure intended for 15th level characters that should offer about 10 hours worth of playing time.
  • Explore different dimensions as you search for the mysterious sphere.
  • One very unusual henchman provided.
  • Social skills such as Persuade, Bluff and Intimidate are featured heavily during conversations.
  • Some class-specific content, particularly for the Red Dragon Disciple.


Neverwinter Nights 1.69 + both extensions.

The hakpak of the module.

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0 comments by Sphynxette on Oct 9th, 2012

The final version of the module is available. You can jump in with a newly created character or bring your own. If your character is under the 15th level he/she will receive enough experience points to advance to that level. I recommend you play with a character of level no higher than 18 if you want to preserve the challenge.

The .rar file contains:

- the module file itself
- a read me with all the information you need (a walkthrough will be written later)
- the required hakpak
- some optional music files

Please report any bug you find here.


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Madness and Magic module

Madness and Magic module

Oct 8, 2012 Full Version 0 comments

The quest for a lost artifact is about to begin...

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KnightofEquulei Jun 13 2014, 10:21am says:

Finally got around to playing this module and what I played was amazing.

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Guest Dec 9 2013, 3:45am says:

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Sphynxette Creator
Sphynxette Dec 12 2013, 9:29am replied:

Already answered over at the vault, but just in case someone with the same problem sees this first: the exit is to the north of the map "More Tunnels", near the circle of mushrooms.

+1 vote   reply to comment
ShenraiIarnehs Dec 19 2012, 12:26am says:

Okay, I have to admit: I really only got to play a few hours of this. That said, what I *did* play was often surprising and *extremely* impressive.

I'm frankly amazed that this has not garnered more attention on this particular site. (Though I'm very glad to see that NWVault is at least somewhat of a different story.)

I could go into more detail; but above all, excellent job!

+2 votes     reply to comment
Also_known_as_Peter Mar 1 2012, 9:59pm says:

Seems very promising. Tracking!

+2 votes     reply to comment
Shoelip May 11 2012, 10:54pm replied:

I agree completely. Glad I found it.

+2 votes     reply to comment
KnightofEquulei Apr 29 2012, 4:56am replied:

Whoops! Sorry mate. I down-voted your comment when I was supposed to up-vote it since I agree!


The module does look very promising and I'm impressed by the environments. They look beautiful.

+2 votes     reply to comment
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Released Oct 2012
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