A module for Neverwinter Nights 1. It features heavy roleplaying, light combat, and an interesting story with an unexpected twist. You can also expect one very bizarre henchman, and far too many wizards.
Updated to version 1.4 (20/04/2020)
"You were minding your own business, taking a little time off between two world-saving adventures, when suddenly you found yourself snatched away to a wizard's lab. The wizard's name is Melvin, and sure enough, he needs your help. He lost something - a sphere - and wants you to get it back for him.
Sounds like a regular fetch quest, right ? There's just one problem: the sphere is sentient and is tearing holes in the fabric of time and space, jumping from one dimension to another. You'll have to follow in its wake, world after world, and hope reality simply doesn't cease to exist before you can reach the sphere."
Neverwinter Nights 1.69 + both extensions.
The hakpak of the module.
The final version of the module is available. You can jump in with a newly created character or bring your own. If your character is under the 15th level he/she will receive enough experience points to advance to that level. I recommend you play with a character of level no higher than 18 if you want to preserve the challenge.
The .rar file contains:
- the module file itself
- a read me with all the information you need (a walkthrough will be written later)
- the required hakpak
- some optional music files
Please report any bug you find here.
Enjoy!
An update on the state of the module and some speculation about the release date.
The last post showcasing the various dimensions featured in Madness&Magic.
Here is the sixth installment in the series of posts showcasing the different dimensions the player will travel to in M&M.
The fifth installment in the series of posts showcasing the different dimensions the player will travel to in Madness&Magic.
Finally got around to playing this module and what I played was amazing.
I am stuck - after the Refugee Camp, between "Tunnels" and "more Tunnels", which simply alternate between themselves... How do I get to the surface?
Already answered over at the vault, but just in case someone with the same problem sees this first: the exit is to the north of the map "More Tunnels", near the circle of mushrooms.
Okay, I have to admit: I really only got to play a few hours of this. That said, what I *did* play was often surprising and *extremely* impressive.
I'm frankly amazed that this has not garnered more attention on this particular site. (Though I'm very glad to see that NWVault is at least somewhat of a different story.)
I could go into more detail; but above all, excellent job!
Seems very promising. Tracking!
I agree completely. Glad I found it.
Whoops! Sorry mate. I down-voted your comment when I was supposed to up-vote it since I agree!
*facepalm*
The module does look very promising and I'm impressed by the environments. They look beautiful.