A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.

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RSS feed Report content Updated Ilsamir Grey Plaster/Stucco (view original)
Updated Ilsamir Grey Plaster/Stucco
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f0rqu3
f0rqu3

it looks cool :D

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letteralex
letteralex

Very nice texture improvements! :=)

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Ilsamir_Lord Author
Ilsamir_Lord

Thank you, letteralex, and keep up those comments! It is mainly down to your advice that I've fixed a lot of this stuff :D

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chris_sloany
chris_sloany

omg!! this looks alot better for the wall textures!! great choice!! u should definelty sart going with that!

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Ilsamir_Lord Author
Ilsamir_Lord

Thanks, chris and f0rqu3 :). I'm particularly pleased with this texture, because I had to use/learn a few skills to get it working properly - I constructed it from several parts of a photograph, and then had to re-touch it so that it would tile. Those are things I haven't really done before, so I'm glad to be learning while I bring my world a little closer to life.

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Bird_of_Prey
Bird_of_Prey

Much improved. Keep it up!

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Description

This newer iteration of the texture for basic buildings possibly takes the style a bit too far in the other direction, but it does make the scene look a bit more interesting.

The curb has also been modified, both in its texture and in its shape, though only the former is visible here. The cobblestones on the road and foot-path are yet to be finalised.

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