A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.

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New Cobblestones
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letteralex Apr 15 2009 says:

that stepping stone or whatever that thing is that separates the main road from the sidewalk is just plain gray.. same goes for the light pole base.

also the ground seems still a bit buggy.
You have good models .. now you should concintrate on texturing

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Ilsamir_Lord Author
Ilsamir_Lord Apr 15 2009 replied:

Yeah, the join is still not totally clean - so I will review it properly.

The base of the lamp post is a little dull, certainly, and the curb is a total failure - it's really just a place holder until I make a nice tiling stone slab texture.

Thanks for the constructive criticisms :)

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letteralex Apr 16 2009 says:

ah dam didnt save my edit... about the light pole. I dont think that there were those in middle ages. main sources of light were candles and torches .. so instead of light poles you should make ppl carry torches at night.

Would look awesome and realistic

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Ilsamir_Lord Author
Ilsamir_Lord Apr 16 2009 replied:

I'll certainly consider that.

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These images show a modified version of the cobblestones texture. They now have working normal and specular maps and have been modified so that they tile much less visibly.

Apr 14th, 2009
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