A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
New Cobblestones
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
letteralex
letteralex

that stepping stone or whatever that thing is that separates the main road from the sidewalk is just plain gray.. same goes for the light pole base.

also the ground seems still a bit buggy.
You have good models .. now you should concintrate on texturing

Reply Good karma Bad karma+1 vote
Ilsamir_Lord Author
Ilsamir_Lord

Yeah, the join is still not totally clean - so I will review it properly.

The base of the lamp post is a little dull, certainly, and the curb is a total failure - it's really just a place holder until I make a nice tiling stone slab texture.

Thanks for the constructive criticisms :)

Reply Good karma+1 vote
letteralex
letteralex

ah dam didnt save my edit... about the light pole. I dont think that there were those in middle ages. main sources of light were candles and torches .. so instead of light poles you should make ppl carry torches at night.

Would look awesome and realistic

Reply Good karma Bad karma+1 vote
Ilsamir_Lord Author
Ilsamir_Lord

I'll certainly consider that.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

These images show a modified version of the cobblestones texture. They now have working normal and specular maps and have been modified so that they tile much less visibly.

Details
Date
Size
1381×707
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed