A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.
This is the stall of a smith. He apparently works with a bowyer and fletcher as well. He sells all manner of metal articles - both tools and weapons.
On sale today are bows, arrows, rakes, shovels and a variety of swords (one of which is from the Southern Armies). There is also a finely-made dagger.
Looking good :)
Tough the textures are a bit too bright and the weapons look too simple :/
Too bright I agree with, too simple I do not. Could you post an example of a weapon that was complex enough? I'm not trying to be rude or anything, I'm actually genuinely interested :)
I can somewhat agree in a way. The texture on the hilt for the most of the swords looks barely touched or perfectly clean. They need some light scratching around the edges at least to make it seem a bit more realistic.
The blades themselves look untextured as well, but I wouldn't expect much scarring on a brand new blade such as that.
I think thats what he means by simple, anyways.
Ah, okay. And in that case I completely agree - I'm only just getting into this whole texturing caper! My next step (now that I understand alphas :P ) is to add specularity layers, bump-maps etc. etc.
nice
great job, but maybe u could add a little more decals on them.
Yea well by simple i ment partly what Ninjadave said.. but also that even though the swords in the screenie are diffirent lenght and have diffirent grips.. the guards look almost the same on every one of them .. the guard is an unique part of the blade so is the pommel.
When i looked at the swords i didnt get that "WOW" effect. I think if you could add some complexity and make each sword look a bit diffirent, you would get that "cant wait to test this weapon in-game" sentence from everyone... at least from me :D
Though it would be a lot more work for modeller/s and skinner/s i think it would be definetly worth it.
You can find some cool looking stuff in here (I know some of them are way too hard to make, but you can maby get some ideas from them) : Replicadungeon.com
Some of those are quite nice - and I do agree with you - there should be more variation and detail :)
My inspiration is coming more from weapons like these: Albion-swords.com