A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.
This extensive stove is of the kind you would find in any reasonably large Ilsamir food-seller's shop. It has two chambers for fuel (wood) and four outlets for the heat.
The stove can be used with the grating (as seen here) to expose food to the fire directly, or with the iron plates which are fixed to three of the four openings. The fourth plate is resting on the left side of the stove.
These images illustrate one of my core aims - making a world which, even though not entirely open, gives a strong sense of reality. People have to eat, and food has to be cooked, there must be raw meat and vegetables, and these things must, in turn, have their own origins.
It looks nice and practical.
Is there an eating/food mechanic game-play feature?
I spied a ham I'd like to snag a few pictures back...
There will be an eating mechanic, and NPCs will eat. I'm not sure how "advanced" to make the eating - how much the player will have to actually do - but I like the idea of such a system.
Well I like the concept, but honestly I think all projects should stick with the KISS principle.
As for food, the simpler the system the better.
Maybe just a simple heal effect?
Just throwing out ideas. Extra feature systems, as I've learned, should be simple and not too worried about in the scheme of things.
Certainly, such a system is not high on the list of priorities, and will be tertiary in gameplay terms. I will avoid a heal-effect if at all possible, as it is uttely unrealistic - profuse bleeding is not generally sorted out by eating a piece of cheese.