The Great War mod is a total conversion modification for Napoleon: Total War. It creates an authentic representation of World War 1-era tactics, strategies and general warfare within the game. Including stunning new visuals that include entirely new models and textures for equipment, vehicles and more, the mod immerses you into the era with brand new gameplay unlike anything you've experienced in Total War before.

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Report RSS HOLY $#@%! Volume 3 (view original)
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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Here is an overly long explanation of how all the recent scripting discoveries have changed rebellions/revolutions and the progression of the campaign.

1) Russian Revolution - it will now take place over the course of several turns. In early November the revolution will occurring causing the emergence of White Russia and the Soviet revolution forces starting the civil war. A few turns later the first emergent faction will emerge. Then every following turn another emergent faction will emerge until the Treaty of Brest-Litovsk in early march.

2) Austro-Hungarian Empire collapse - this will happen very rapidly over the course of 3 turns culminating in the Armistice in early November.

3) German November Revolution - this will begin in late October with the kiel mutiny followed by emergence of Poland and the people's republic of Bavaria in early november. At the same time Berlin will also have a revolution. What follows will be a string of localized Soviet uprisings over the next several turns.

4) Irish war of independence - a couple turns after the Armistice the British empire will hold its first post war election. Soon after this in early January unrest will begin in Ireland followed by a revolt spawning several small armies. Every couple months another revolt will occur with even more Irish units than before. This will continue throughout 1919. If the Irish troops are able to capture Ireland the revolts will stop. If Ireland is conquered again the revolts will start back up.

5) influenza pandemic - during fall of 1918 while the German and Austro- Hungarian revolutions are occurring the second and most deadly wave of the pandemic will be active. I have also added a third wave that occurs in spring of 1919 and is more deadly than the first was which is historically accurate.

6) Italian Biennio Rosso period - starting in January of 1919 a series of unrest, strikes and workers revolts broke out across Italy. These will last well into 1919 and could lead to a revolution or the emergence of fascist Italy lead by Benito Mussolini.

7) Peace Treaties/ Armistice - although these new scripted peace treaties will end the war they do not prevent the war from starting back up again and as you can see in the above descriptions you will have a lot on your plate when the Armistice happens. Same with Russia, the Treaty of Brest-Litovsk will be a welcome event when the entire Russian empire has collapsed.

These new changes essentially extend the campaign well into 1919 so even though the war "ends" in early November there will be many reasons to continue the campaign after the Armistice.

*****Special note*******

Everything posted above can be altered or even removed completely via the script file itself. I have fully documented the code so it is very easy to see what does what and tailor it to your liking. This will facilitate sub mods galore.

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commissar197
commissar197 - - 152 comments

Any way to stop these from happening? Like with an early victory for either side of the Great War?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

The new rebellion script ignores the unrest requirement to spawn a rebellion so there is no way to prevent it. Even if you capture the region away from the AI faction the rebellion will still happen.

The late game is way too easy and most players lose interest in the campaign once it's certain they will win. This drastically increases the difficulty of the late game while also being historically accurate.

Also the rebellions don't start up until turn 82 so you will have plenty of time to play before they start to happen.

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HighOnTea
HighOnTea - - 567 comments

Great stuff! Keep it up guys!

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Edit: added Italian events I forgot to mention

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NOTALLOFDALLAS!
NOTALLOFDALLAS! - - 333 comments

Will we be able to choose which forced treaties we'll want? I know I'd personally like a more prolonged war if I can have it.

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

No there is no mechanism to toggle them off and on during the campaign. But you can just declare war again if you like but as I mentioned above it will be pretty chaotic so you might want to take a few turns before you start another conflict.

Also I forgot to add a special note in the above comment. It will be incredibly easy to remove or alter these events in the code itself.

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NOTALLOFDALLAS!
NOTALLOFDALLAS! - - 333 comments

Yeah no I don't mean toggle on or off in-game I mean as like an install option or something along those lines.

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Yes I added a note to the original comment about that.

Everything posted above can be altered or even removed completely via the script file itself. I have fully documented the code so it is very easy to see what does what and tailor it to your liking. This will facilitate sub mods galore.

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stewar35
stewar35 - - 10 comments

BDIZZLE356,

Is it still possible for the Central Powers like Germany to win the war without having a scripting event like the 1918 Armistice or Treaty of Versailles impose penalties and border changes on you?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Yes, since Russia falls apart and drops out of the war in early 1918 Germany will be able to divert all their forces toward France and Britain. If you can defeat them before the Armistice you will be able to keep those regions, minus Ireland that is.

Then when the November revolution happens you will be strong enough to survive. If you can survive that you will basically rule Europe as the strongest faction left standing.

Keep in mind Germany doesn't collapse the same way Russia and Austria Hungary do. As long as you can squash the Communist uprisings you can keep Germany mostly together, minus Poland of course.

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TheHistoryMunarch
TheHistoryMunarch - - 27 comments

is it possible to play as these rebelling factions like german communists in Bavaria?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

No, emergent factions are not playable because they don't exist at the start of the campaign when you choose your faction.

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TheHistoryMunarch
TheHistoryMunarch - - 27 comments

I figured that but I mean usually, when a revolution happens, you can choose to fight for the government or rebels, but You probably meant that too

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SantaofDeath
SantaofDeath - - 710 comments

Is it fair to say that the discovery of the rebellion script is the single greatest event in the development of this mod? As a tool to make the end game interesting, it seems like something nothing else in TW has done before.

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

Yes I would agree with that statement. The fact that's its so simple yet so powerful makes me shocked it hasn't been used before.

I've begun to think of the forum thread I got these scripts from as the sacred texts.

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Guest
Guest - - 690,313 comments

Do these still happen if the war goes differently? For example if Russia actually does well and there is no reason for the Bolshevik uprising do they still have to sign up to the Treaty of Brest-Litovsk even if they do well in WW1?

Same with Austria-Hungary. If they dominate and do really well, will they still artificially collapse?

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

The rebellions and revolutions will happen regardless of how the war is going. The script doesn't take anything into account of when to fire except turn number.

Historically speaking those rebellions and revolutions didn't necessarily happen because they were losing the war. It was due to millions of deaths and food shortages for the most part. Even in the victorious countries there were rebellions and uprisings.

However if the war is going well for you you shouldnt have too much trouble defeating the emergent faction armies.

Also none of France will rebel and most of Italy and Britain won't either. Nor will Serbia, Romania, Greece or Belgium so if you take those regions you will keep them even while your original territories rebel.

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Franco_sanchez
Franco_sanchez - - 43 comments

those scripts work in ETW??????? xd

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BDIZZLE356 Author
BDIZZLE356 - - 1,037 comments

According to the thread I found about the scripts they were only found in the scripting files for NTW. However since ETW uses the same engine it's worth a try to see if they'll work.

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Franco_sanchez
Franco_sanchez - - 43 comments

i will try those scripts in ETW after the upload of the new version of the greate war :3

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Guest
Guest - - 690,313 comments

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Description

I have discovered the last piece of the puzzle, how to force peace treaties. There will be 2 peace treaties, the Treaty of Brest-Litovsk which causes Russia to drop out of the war in early March 1918. The other will be the Armistice of early November 1918 which will end the war for all participants.