You play as Alastair, a 19th century researcher who has devoted his life to the study of the Four Horsemen. Upon hearing reports of their arrival to Earth, Alistair realises that he may have the solution to save mankind from annihilation...
The four doorways - Each doorway is surrounded by specific objects to represent which horsemen it serves.
Pestilence - Poisonous mushrooms and gases to represent disease.
Famine - Rotten food and wine to represent the taking of food and famine of men.
Death - Corpses and human bones to represent slaughter.
War - Weapon crates, gun powder barrels and suits of armour to represent conquest and war.