The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

Report content RSS feed Central Admin Building Media Release 1

Showcasing some more-or-less final locations from the Black Mesa Central Admin building.

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I've posted WIP images of 2 of these locations before, and thanks to your great, constructive comments I've improved them a lot over the past month. The locations shown in this media release are pretty much final, but that doesn't mean I don't want to hear what you think. See something you don't like? Let me know! I've probably just looked over it, and your feedback really helps me make sure that what I'm delivering is high quality. See something you do like? I want to know that, too! It lets me know which areas of mapping I'm competent at.

Central Admin Building Media Release 1
Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1

Follow the mod if you haven't already, because Urby and myself are going to make sure that this one is well worth playing. Cheers, and I hope you had a nice new year!

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Phenixtri
Phenixtri

Oh how this mod looks promising :3 can hardly wait.

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impcnrd
impcnrd

DAMN
great brushwork and architecture
it reminds me a lot like mirrors edge

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jesse41993
jesse41993

This looks amazing for Half-Life!

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VulpineComplex
VulpineComplex

I like this.

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Kamikazi[Uk]
Kamikazi[Uk]

Love the style of the textures, great work.

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GameFan1997
GameFan1997

Hmm... You should remove the work building on the big sign.

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Archie_SnC Author
Archie_SnC

The what?

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HounderKnight
HounderKnight

Awesome work. :)

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ToTac
ToTac

The whole scene has something of Mirrors Edge. The bright light and the overall fresh colors make it look like very modern architecture, like from an exibition hall or something. I think it goes with the style of a modern research facility.

Personally I would prefer less saturated colors, but thats just my taste.

If there is anything to criticize, then the overall plain and empty areas. I think there is much more room for creative and varied leveldesign, curves, increments (if thats the correct word) and so on. (of course its still better than much other stuff)

These superlong hallways may be realistic, but they also look empty and a bit boring, at least on this one screenshot.

The roof looks fantastic ;)

Otherwise this project is really interesting and I am looking forward to its realease :) I would not expect you to change anything, just keep it in mind for the future maybe.

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