Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

Report RSS Central Admin Building Media Release 1

Showcasing some more-or-less final locations from the Black Mesa Central Admin building.

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I've posted WIP images of 2 of these locations before, and thanks to your great, constructive comments I've improved them a lot over the past month. The locations shown in this media release are pretty much final, but that doesn't mean I don't want to hear what you think. See something you don't like? Let me know! I've probably just looked over it, and your feedback really helps me make sure that what I'm delivering is high quality. See something you do like? I want to know that, too! It lets me know which areas of mapping I'm competent at.

Central Admin Building Media Release 1
Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1 Central Admin Building Media Release 1

Follow the mod if you haven't already, because Urby and myself are going to make sure that this one is well worth playing. Cheers, and I hope you had a nice new year!

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Phenixtri
Phenixtri - - 3,414 comments

Oh how this mod looks promising :3 can hardly wait.

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impcnrd
impcnrd - - 25 comments

DAMN
great brushwork and architecture
it reminds me a lot like mirrors edge

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jesse41993
jesse41993 - - 28 comments

This looks amazing for Half-Life!

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VulpineComplex
VulpineComplex - - 401 comments

I like this.

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Love the style of the textures, great work.

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Mdisk64
Mdisk64 - - 185 comments

Hmm... You should remove the work building on the big sign.

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Archie_SnC Author
Archie_SnC - - 320 comments

The what?

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HounderKnight
HounderKnight - - 1,660 comments

Awesome work. :)

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ToTac
ToTac - - 185 comments

The whole scene has something of Mirrors Edge. The bright light and the overall fresh colors make it look like very modern architecture, like from an exibition hall or something. I think it goes with the style of a modern research facility.

Personally I would prefer less saturated colors, but thats just my taste.

If there is anything to criticize, then the overall plain and empty areas. I think there is much more room for creative and varied leveldesign, curves, increments (if thats the correct word) and so on. (of course its still better than much other stuff)

These superlong hallways may be realistic, but they also look empty and a bit boring, at least on this one screenshot.

The roof looks fantastic ;)

Otherwise this project is really interesting and I am looking forward to its realease :) I would not expect you to change anything, just keep it in mind for the future maybe.

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