I've posted WIP images of 2 of these locations before, and thanks to your great, constructive comments I've improved them a lot over the past month. The locations shown in this media release are pretty much final, but that doesn't mean I don't want to hear what you think. See something you don't like? Let me know! I've probably just looked over it, and your feedback really helps me make sure that what I'm delivering is high quality. See something you do like? I want to know that, too! It lets me know which areas of mapping I'm competent at.
Follow the mod if you haven't already, because Urby and myself are going to make sure that this one is well worth playing. Cheers, and I hope you had a nice new year!
Oh how this mod looks promising :3 can hardly wait.
DAMN
great brushwork and architecture
it reminds me a lot like mirrors edge
This looks amazing for Half-Life!
I like this.
Love the style of the textures, great work.
Hmm... You should remove the work building on the big sign.
The what?
Awesome work. :)
The whole scene has something of Mirrors Edge. The bright light and the overall fresh colors make it look like very modern architecture, like from an exibition hall or something. I think it goes with the style of a modern research facility.
Personally I would prefer less saturated colors, but thats just my taste.
If there is anything to criticize, then the overall plain and empty areas. I think there is much more room for creative and varied leveldesign, curves, increments (if thats the correct word) and so on. (of course its still better than much other stuff)
These superlong hallways may be realistic, but they also look empty and a bit boring, at least on this one screenshot.
The roof looks fantastic ;)
Otherwise this project is really interesting and I am looking forward to its realease :) I would not expect you to change anything, just keep it in mind for the future maybe.