Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Report RSS Central Admin Building Media Release 1 (view original)
Central Admin Building Media Release 1
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DDguy
DDguy - - 702 comments

wow

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VovaS500
VovaS500 - - 893 comments

That's realy cool work! O_O

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marnamai
marnamai - - 200 comments

I <3 it

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pivvott
pivvott - - 589 comments

Sick!

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RedSlug
RedSlug - - 580 comments

Nice work! Especially the outstanding lightning. Some metal ashtrays here and there or some seats/props in front of the stairs would be nice additions.

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Archie_SnC Author
Archie_SnC - - 320 comments

I would genuinely love to add more detail, but I am literally right on Goldsource's limit. One more func_wall and other entities stop rendering, such as the laser beams on the tripmines :[

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SysOp.
SysOp. - - 1,039 comments

Turn func_walls into brushes and use BEVEL to avoid clipping.

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AlekZanDer
AlekZanDer - - 2,695 comments

The lighting is something I still haven't achieved in my HL1 maps...
But the mapper has mastered the lighting, and he\she is using it right.

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XX3
XX3 - - 165 comments

Outstanding! I've never seen someone map like this in Half Life! It's space is what feels better.

You've really done it, a perfection!

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Loulimi
Loulimi - - 356 comments

Awesome

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FoxinHood
FoxinHood - - 210 comments

Dosnt Look much Black Mesa'ish, but thats regular Half Life, if Valve remade Half Life it would probly look like this...

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Description

These locations are more or less final. That doesn't mean I don't want to hear what you have to say, though. All comments are taken on board, and will drastically help shape the mod.