Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
These locations are more or less final. That doesn't mean I don't want to hear what you have to say, though. All comments are taken on board, and will drastically help shape the mod.
wow
That's realy cool work! O_O
I <3 it
Sick!
Nice work! Especially the outstanding lightning. Some metal ashtrays here and there or some seats/props in front of the stairs would be nice additions.
I would genuinely love to add more detail, but I am literally right on Goldsource's limit. One more func_wall and other entities stop rendering, such as the laser beams on the tripmines :[
Turn func_walls into brushes and use BEVEL to avoid clipping.
The lighting is something I still haven't achieved in my HL1 maps...
But the mapper has mastered the lighting, and he\she is using it right.
Outstanding! I've never seen someone map like this in Half Life! It's space is what feels better.
You've really done it, a perfection!
Awesome
Dosnt Look much Black Mesa'ish, but thats regular Half Life, if Valve remade Half Life it would probly look like this...