Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
This is the third and final version of the sections connecting the start of the mod and the lobby leading to the security complex. This section was origally a badly mapped and textured sloping hallway ending in an empty and pointless room. Now it's a fully functional warehouse, with freight lift and forklift access (although they aren't actually visible here.)
I have to say that those custom crates look kind of wierd with the place,maybe make the texture somewhat darker.....
I agree with you there actually. Thanks for the input. :)
Epic job. Crates, as mentioned before, should be darkened, and I think that window in the bottom pic should be more see-through.
Actually I like the crates but perhaps make a copy of the texture and 1 version will be a darker one and the 1 will be the current one. I'm sure the bright crates will fit somewhere.. :)
I really like your mapping style and that you also recreate original maps in your own style with own textures is epic. Great work.
The window needs to be more transparent, definitely. Probably around 30.
Sexual work, my Core compadré.
This looks great; I like the screenshots you've provided.