Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Bank Holiday Weekend Update - Storage Bay (view original)
Bank Holiday Weekend Update - Storage Bay
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Blue_Dust
Blue_Dust - - 999 comments

I have to say that those custom crates look kind of wierd with the place,maybe make the texture somewhat darker.....

Reply Good karma Bad karma+1 vote
monster_urby Author
monster_urby - - 3,023 comments

I agree with you there actually. Thanks for the input. :)

Reply Good karma+1 vote
KarimIO
KarimIO - - 2,317 comments

Epic job. Crates, as mentioned before, should be darkened, and I think that window in the bottom pic should be more see-through.

Reply Good karma Bad karma+1 vote
23-down
23-down - - 3,554 comments

Actually I like the crates but perhaps make a copy of the texture and 1 version will be a darker one and the 1 will be the current one. I'm sure the bright crates will fit somewhere.. :)

I really like your mapping style and that you also recreate original maps in your own style with own textures is epic. Great work.

Reply Good karma Bad karma+1 vote
Archie_SnC Creator
Archie_SnC - - 320 comments

The window needs to be more transparent, definitely. Probably around 30.

Sexual work, my Core compadré.

Reply Good karma+2 votes
fadi...naoum
fadi...naoum - - 102 comments

This looks great; I like the screenshots you've provided.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is the third and final version of the sections connecting the start of the mod and the lobby leading to the security complex. This section was origally a badly mapped and textured sloping hallway ending in an empty and pointless room. Now it's a fully functional warehouse, with freight lift and forklift access (although they aren't actually visible here.)