Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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2020 Update #1
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Blue199
Blue199 - - 6,971 comments

Wait, when did you move to Source?

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TheRenegadist
TheRenegadist - - 2,087 comments

This mod is essentially the "Black Mesa" mod of Goldsrc, I can't think of another mod that has been in-dev for so long as this one.

With that said I'm glad to hear you guys are alive and well and that progress is still on-going, definitely looking forward to streaming this one and would love to have you guys on to provide dev commentary.

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monster_urby AuthorOnline
monster_urby - - 3,025 comments

Happy to have you (and a number of others) sticking with us throughout this colossal amount of time in development.

I would certainly be up for doing a developer commentary and we will likely put something in place on our YouTube channel some time after release as well.

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23-down
23-down - - 3,558 comments

TheRenegadist speaks out of my mind.. Fantastic to hear from you guys. Even better to hear that a September release is the designated target. I can hardly wait for your release folks.

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Ga1axian
Ga1axian - - 180 comments

Maybe you should throw some trash on the floor. Anyway - looks good.

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Akol
Akol - - 62 comments

It would be nice to add some dirt textures around the floor's cornes to enhance realism (or maybe the cleaning lady is just very good). Still, the room looks great. I liked the lightning work in all areas also.

It's nice to see the outcome style you are being able to push out the GoldSrc engine. A very talented work. Looking forward to play this mod.

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nopushbutton
nopushbutton - - 719 comments

I mean, I get why people want to see more dirt in the place, but underground facilities like this, particularly ones with well-controlled and well-filtered ventilation like Black Mesa probably has, don't actually tend to get very dusty or dirty in areas with low foot traffic. Big facilities with large underground parts can feel really spooky due to certain parts being so unnaturally empty.

Though I guess the proliferation of cockroaches throughout Black Mesa would imply it's not that well sealed-off...

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Akol
Akol - - 62 comments

Well pointed out.

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Alberto309
Alberto309 - - 316 comments

Since when you use nearest filtering Urby?

I do agree with some of the comments here though: adding a bit of dirt here and there should make it look better (unless it was made intentionally).

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monster_urby AuthorOnline
monster_urby - - 3,025 comments

Having recently gotten into my retro FPS games, nearest filtering just looks better to me.

Also, this is the most work in progress screen out of the three I put up so the textures will likely be changed and clutter will be added.

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Description

So here it is, the first update of 2020, the year of The Core.

Just a few shots of areas that are currently in the works, one complete, the others work in progress.

A lot of work has been done since the pre-alpha testing in Autumn 2019 and we continue to make The Core a solid, polished and enjoyable experience.

While we are still aiming for the September 30th release, there are still maps that are still in the early stages of development, but progress is promising.

Stay tuned for more updates in the near future.

-Urby