A Q&A has been posted on BeyondUnreal. Featuring ten screenshots and seven questions.
BU: You've hinted at including a few enemies in possible future versions. Will you incorporate them as a part of each puzzle or are you looking to change The Ball into more of an action-combat modification?
Hourences: As it is planned right now, and this can change of course, they will be both part of some puzzles, as just there for some action. It is my intention to go for a more action combat approach later on, though the puzzling will remain a very important element. Basically like Tomb Raider has always done it. Most of its levels are movement puzzles, but there are a few enemies around to keep the speed and the tension in the gameplay. That's the direction I want to go into.