A Command & Conquer Generals Zero Hour total conversion. This Mod focuses on Modern and Near Future Combat using the latest Military technology and armament.

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Report RSS M1A2 Abrams TUSK (view original)
M1A2 Abrams TUSK
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Zell_Dincht
Zell_Dincht - - 6 comments

Excellent! M1A2 kick ***!

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Snake_RR Creator
Snake_RR - - 523 comments

Ya, tamos a focar em criar várias upgrades com efeitos diferentes nos tanques para que sejam mais "costumizáveis" (e para que se possam manter em "linha" na linha da frente ao longo da batalha, muitas dessas upgrades são desbloqueadas à medida que o jogador é "Promovido").

Ya, we are focusing on creating several upgrades with quite different and unique effects in tanks so these'll be more "customizable" (and so they can keep up in Top shape on the frontlines, many of those upgrades will be unlocked as players are "Promoted").

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cronos35
cronos35 - - 3,391 comments

but thought this thing was the m1a1 abrams. they look exactly the same. anyway, i am gonna love this mod. hope it gets released before 2009 ends.

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Da_Dooley
Da_Dooley - - 644 comments

i love to see this SOB kick ***

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awesome_muffin
awesome_muffin - - 82 comments

is there gonna be a t-80, t-72 and super weapons

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Snake_RR Creator
Snake_RR - - 523 comments

awesome_muffin wrote: is there gonna be a t-80, t-72


Yeah, and many more members of the "T- family" (including older variants and our own version of the T-95).

awesome_muffin wrote: and super weapons


No, however since the main objective is realism we can consider that many new abilities and weapons will essentially replace super weapons (this includes bombers, cruise missiles, numerous types of fire support, etc).

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awesome_muffin
awesome_muffin - - 82 comments

thats epically awesome

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Description

The "TUSK" (Tank Urban Survival Kit) is a special set of enhancements which will add extras to the standard M1A2 to increase it's initial performance, such extras include:
- Remote Weapons Station: which will give the machine gunner the chance to fire the machine gun from the inside of the tank (preventing further "exposure" to enemy fire);
- Extra Armor: Reactive Armor "Tiles" which are inserted on the right and left sides of the tank and Slat Armour on the back to enhance survivability to enemy Anti-Tank weapons;
- The standard M2 .50 caliber machine gun will be replaced by the M312 HMG;
- Enhanced gunner sights which will enhance the precision of the tank's weapons.