An authentic medieval setting for Mount & Blade based on the real 1257. Knights, real tournaments, authentic coats of arms, Vikings, Ancient Russians and a Crusading Order. The factions have been thoroughly remodelled and new graphics added, with an emphasis on quality.

  • Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
  • More authentic-looking and more interesting factions
  • Authentic knightly tournaments
  • Emphasis on individual heraldry
  • Specific items to mark your status as a faction lord
  • Hi-res campaign map
  • Period-accurate helm models
  • New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
  • New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
  • Three new knight companions to recruit
  • Extensive editing of in-game text to fit the setting (and correct mistakes)
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0 comments by Frederic_A on Dec 15th, 2008 digg this super bookmark


The 1257 Edition of Mount&Blade is a realism mod that grounds the game's original setting more firmly in the actual history of the native version's starting date: 1257 A.D. Mount & Blade offers realistic mounted combat with equipment drawn from the Middle Ages, but the original setting presents a hodge-podge of over 500 years of history, mixing Viking-Age segmented helmets with Renaissance plate armor. The 1257 Edition offers a more authentic experience.

Originally released in the Summer of 2008 for the beta version of Mount & Blade, the mod has recently undergone an extensive update that makes it compatible with the full commercial release. According to Frederic_A, the developer: "Version 1.2 is what the mod was originally meant to be. There is a lot of new content here such as a more extensive and pure approach to heraldry and the knightly tournaments that makes this a more complete experience, and it benefits from the refined commercial build of M&B."

In the 1257 Edition, the map remains essentially the same, but all the factions and equipment have been thoroughly remodelled, and new graphics have been added to create a world that feels very much like the mid-thirteenth century Baltic. Every faction is now based on an historic counterpart: The Vaegirs on the Ancient Russians, the Khergits on the Mongols, the Northmen on the Scandinavian kingdoms, and the Swadians on the Livonian and Teutonic Orders. The remodelling includes the most part of the banners, NPCs and even faction faces.

"The philosophy here has been to concentrate on quality," says Frederic_A. "Rather than spend limited resources on a total rewrite with a thousand new items, care was taken to ensure that what goes in is done right, and that the Mount & Blade experience stays as true as possible to the mid-thirteenth century period within the game's original setting. The factions have been tweaked to resemble the historical powers of the Northern European / Baltic region, both because this seems to be what Calradia is mainly based on, and because I think it should make for interesting gameplay."

Check out the mod's profile on MOD DB for a list of features and some screenshots. More images and information can be found on the mod's homepage (see profile).

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M&B: The 1257 Edition v1.4

M&B: The 1257 Edition v1.4

Jan 13, 2009 Full Version 7 comments

For version 1.011 of Mount & Blade. Installation is simple - see readme file for details. Visit the official mod page (see profile at right) for a...

Comments  (0 - 10 of 17)
thedemon44
thedemon44 Nov 15 2009, 10:24pm says:

Excellent mod, I am enjoying it very much.

+1 vote     reply to comment
stigo121314
stigo121314 Sep 26 2009, 3:52pm says:

can't wait want to try it :D

+1 vote     reply to comment
Squire
Squire Aug 12 2009, 10:49pm says:

Hey guys, I'm having a problem with the shield's heraldry. It doens't matter what I do I can never have the shield with the banner's colours, I the shield simply doesn't change when I use it (as it happens in the original game). How can I fix it? I'm getting really annoyed with this!!!
Thx a lot!!!

+1 vote     reply to comment
raidergeo34
raidergeo34 Jul 27 2009, 12:08pm says:

i have version 1.003 (latest as far as im concerned) and i get this "ani_man_walk" error, it happens when i start the mod and it gets this error, i installed correctly but i dont know how to fix please help. :[

+1 vote     reply to comment
Manwe-King
Manwe-King Apr 21 2009, 6:09am says:

when i get up to the processing INI load screen, i just get an RGL Error, 'Unable to open file:CommonRes:ani_walk_sideways.brf'

any ideas on how to fix it? or am i just doomed to play Native all my life?

+1 vote     reply to comment
annkimlong
annkimlong Sep 27 2009, 6:50am replied:

Yeah i hate it and me 2
wave please please anybody can help me?

+1 vote     reply to comment
Kantham
Kantham May 1 2009, 2:57pm replied:

I get the same error

+1 vote     reply to comment
Kantham
Kantham May 1 2009, 3:59pm replied:

Well, nevermind this. You'll need a newer patch in order to get this working. My currently version is outdated for this mod. That explains why I got the error.

+1 vote     reply to comment
MaHeJo
MaHeJo Jan 10 2009, 4:04am replied:

And... Seems like The INI file is a slow loader?

+1 vote     reply to comment
Frederic_A
Frederic_A Jan 10 2009, 5:46am replied:

Download site has never been down that I can remember... but looks like you got through. If you have an older setup, the ini file may take a while to load because there are a lot of new textures used in addition to the native ones (e.g. variations on armor and many new shield patterns).

+1 vote     reply to comment
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Platform
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Developed By
Frederic_A
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Official Page
Mbrepository.com
Release Date
Released Jan 1, 2009
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Style
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Role Playing
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Realism
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Last Update
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