Fallout Fixt exists to enhance, expand and improve Fallout and is an ongoing effort at:

  • Fixing bugs
  • Restoring deleted/unimplemented content
  • Modifying game balance
  • Adding features & content
  • Many fixes to text & dialog
  • Converting Fallout into the Fallout 2 engine

Major or "non-canon" changes to the game by Fallout Fixt are usually optional during installation. If such changes aren't optional at the moment, they will be made optional in a future release.

Lastly, Fallout Fixt includes various tools, utilities and reference documentation to assist with your post-apocalyptic adventure.

Fallout Fixt overview:

  • Almost all prior community mods and patches are rolled into Fixt.
  • Fixes 150+ bugs still present in the most recent official patches and unofficial fan patches.
  • Adds 170+ features to the game.
  • Has a customizable, modular installer that allows features such as changing invasions and endgame timers, enabling brand-new content, modifying game balance elements, and implementing new gameplay elements.

CHANGELOG: Dropbox.com

Troubleshooting: Dropbox.com

Verifying that Fallout Fixt is installed properly:

- Click "CREDITS" on main menu will begin with Fallout Fixt credits, and displays current version.
- Version is also displayed in text at bottom of main menu. (May be hard to see at higher resolutions)

Source code and translations for Fallout Fixt can be found at Github.com - look for the "fixtsrc" and "fixtlang" repos, respectively.

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This is the last planned release before switching to the Fallout 2 engine, beta stage. Quick overview of this release: lots of cool features from Crafty's update to the Sfall plugin, Fallout Fixt now installs to a subfolder to avoid overwriting any of your Fallout data, lots more text fixes, some crash fixes, fixes for some goofs I made, a few more options for Fixes Only custom installs, and fo1_screen_refresh is back. Oh and Fixt is on GitHub now.

Scroll down for screenshots; below screenshots is the changelogs.

1. "Friendly Foe" always on, without the Perk (via Crafty's sfall upgrade)

Friendly Foe always! (from Crafty's sfall)

2. Free/Total weight displayed in inventory and trade screens (via Crafty's sfall upgrade)

Free/Total weight (from Crafty's sfall)

3. "Take All" & "Put All" buttons! (via Crafty's sfall upgrade)

4. Leveling past 21! (via Crafty's sfall upgrade)

Leveling past 21! (from Crafty's sfall)

5. More installer options allowed for Fixes Only custom-mode: Water timer, Vault 13 invasion.

Installer options (water timer, invasions)

6. More installer options allowed for Fixes Only custom-mode: Level and Title on levelup.

Installer options (messages etc.)

Changes since 0.80alpha:

INSTALLATION
- Fallout Fixt now installs in a subfolder titled "Fallout Fixt" of where you tell it to install. (Thanks Lexx!)
-- This means you won't overwrite anything from your current Fallout installation. Hooray!
-- You still need to select your current Fallout folder as the install directory, because Fixt needs to know where to find the main data files.

- Fallout Fixt installer no longer backs up savegames during install. This was causing issues on some systems.
-- The silver lining is that since it's being installed in a subfolder now, your original savegames will stay untouched regardless.

FIXED
- Fixed crash when giving holodisk to Jon Zimmerman.
- Razor no longer dissapears forever.
- Fixed crash moving items between containers in inventory. (Thanks Crafty!)
- Talius' dialog options regarding the spy are now available as they should have been.
- No more broken Start Menu links.
- Display of title and/or level on levelup now works properly on Fixes Only installs.

REVERTED
- "Free combat running fix" in Sfall now disabled by default as it caused confusing functionality.

EDITED
- Updated troubleshooting guide, and added index to top of file.
- URLs for Troubleshooting Guide and Changelog now open the file directly as a download rather than with Dropbox's file viewer.
- More text & dialog changes/fixes. 200+ files modified. (Thanks robbforce!)

Changes since alpha 7.1:

ADDED / UPDATED
- Now has the most current files for Katja's graphics.

- Additional options available in the Fixes Only download's "MOSTLY PURIST" custom install:
-- Display player's level on levelup
-- Display player's title on levelup (Titles are from the Fallout manual)
-- Restore Vault 13 invasion of after 500 days (Default in Fallout v1.0)
-- Days Left for Water Chip can be 120 instead of 150. (Overseer says "4 to 5 months left" in the intro movie)

- Includes ddraw (Sfall) version 1.19, by Timeslip & improved by Crafty. This plugin provides many graphical and game enhancements and features, which are customizable, including the following and many more:
-- Hold down Shift to highlight items and containers on-screen.
-- Various commands can be bound to keys or key combinations. (All are disabled by default)
-- Can no longer press zero (0) to force-exit dialog.
-- Fixes for high CPU usage.
-- Display karma changes in the message box. (Disabled by default)
-- Buttons with "Take All" function similar to Fallout 2.
-- Remove inability of Vault Dweller to get critical successes or critical failures in the first few days of the game.
-- Doors can no longer dodge bullets.
-- Shows free weight as well as total weight in Barter and Inventory screens.
-- Can no longer use drugs to cheat with skill-gain books and getting Perks you shouldn't have access to.
-- Can no longer use the "A" key to run forever for free in combat.
-- Leveling past 21. (Disabled by default of course)
-- Friendly Foe functionality is now default and the Perk is removed from the game.

FIXED
- "Fixes Only" installs can no longer start with 64000 Days Left for the Water Chip timer.
-- Existing "Fixes Only" games with >150 Days Left will be reset to 150.

- Fixed crash upon ending dialog with the dying mutant.
- Fixed some installer options that weren't working as intended.

POTENTIALLY FIXED
- Made a change to attempt to fix an issue where Vats self-destruct timer would always set to 0 (instant), regardless of option chosen.

REVERTED
- Reverted an attempted fix of empty caravan encounters, that unintentionally caused *more* empty caravan encounters. :(
- Reverted 2 fixes/changes that caused unintentional issues gaining access to the Vats Control Computer.
- fo1_screen_refresh is once again included.
- Weapon Drop Mod no longer enabled by default on "Standard" and "Full" installations. My sincere apologies, I thought I already reverted this in the last release.

EDITED
- All instances of "nevermind" changed back to "never mind". (Thanks Prisoner416)
- Several minor fixes to spelling and grammar.
- Additions to CREDITS.TXT (French translation team, SFALL team, Engine Conversion team, Breakin'Benny, gvx, Prisoner416)

REMOVED
- Removed debug message that displayed if player was accompanied by Brotherhood of Steel Assault Paladins.

DOCUMENTATION
- Added steps to Troubleshooting Guide regarding inability to save games, sound issues, and "Not enough disk space".

MISC.
- Various behind-the-scenes changes in preparation for the full migration to Fallout 2 engine.
- Fallout Fixt source code (installers, scripts, batch files, reference materials, global variables, default settings) is now publicly available at Github.com
- Fallout Fixt dialog and text files are now publicly available at Github.com - For translations into non-English languages and tracking fixes/changes/additions to the English versions.

BUG REPORTS POLICY
- All bugs, ideas, and feature requests are to be reported at the Fallout Fixt bug reports wiki at Falloutmods.wikia.com
- Bug reports entered on forum threads (RPGCodex/NMAFallout/GOG/Steam/etc) will no longer be considered 'official bug reports' for the following reasons:
-- EASE: It doesn't require registration and shouldn't take much longer than it would to post it on the forum.
-- EXCLUSIVITY: You're robbing the ability to interact with your bug report from people who don't visit that forum.
-- DUPLICATE WORK: Someone (usually me) has to to personally go through all the threads to add them to the wiki.
-- HUMAN ERROR: It's easy for thread-post bug reports to be accidentally overlooked or forgotten.
-- EFFICIENCY: It results in duplicate reports and requires cross-referencing multiple sources.
-- TIME: It's in everyone's best interest for me to spend my time focusing on actually fixing the bugs.

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Fallout Fixt 0.81alpha (German Uncut)

Fallout Fixt 0.81alpha (German Uncut)

Full Version

The same as "Full Custom", but for those with German version. 280 MB to download, up to 700 MB installed (if all options selected). Restores censored...

Fallout Fixt 0.81alpha (Full Custom)

Fallout Fixt 0.81alpha (Full Custom)

Full Version 7 comments

The full mod. 200 MB to download, up to 540 MB installed (if all options selected). All content is available. Available installation types: Fixes Only...

Fallout Fixt 0.81alpha (Fixes Only)

Fallout Fixt 0.81alpha (Fixes Only)

Full Version

The "patch". 90 MB to download, up to 150 MB installed (if all options selected). Some new content available. Good for purists. Available installation...

Comments  (0 - 10 of 16)
Guest
Guest

is there a way to change the installer options after you installed it

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tetragammaton82
tetragammaton82

Installing "Purist/Fixes Only" still changes the game in many unnecessary ways. I started a new game using "Purist/Fixes Only", using the same exact character build I was using in the vanilla version, and suddenly I have a flame thrower and several other items in my inventory from the start - that weren't there in the vanilla version.
"Purist/Fixes Only" is most definitely not just fixes. I've read similar comments in other forums.
Also, it would be nice if you could write up a Read Me document explaining which features are "on" or "off" with the different installation versions. Like, what exact changes and features are added for "Semi-Purist" and "Full".

One last thing, and I assume it's an issue with my PC: I am not able to delete the "Fixes Only" file from my "Downloads" folder. Everything else, I can delete and send to my recycle bin. But Fallout Fixt will not delete. It brings up a progress bar saying "Moving 1 item to the recycle bin", but just sits there doing nothing. Wtf.

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Shidentora
Shidentora

HAIL, Sduibek!

A hard-core Fallout Series gamer here. So I decided to take a break from the fast paced FO3 and FNV and went to seek out a mod for FO1. Came HERE to MODDB and - WOW, LOOK AT THIS ONE!!!
So I spent my 10 days worth free time and finished the game. Your version of FO1 is beautiful.
I have sone suggestions, however:
1. More 9mm ball ammo. Traders could sell some.
2. Respawning traders' inventory. It's a shame for that big city as The Hub not to have respawning supply of ammo and antirads, dontcha think?

OR

If possible to tweak the game files so as to achieve that, do you know a website where I can find some instructions?
3. Some new animations (attack, hit reaction, NPC death) would be really cool.

NOW, some useful tactical advices from an experienced Fallout War Wolf:
I. When fighting multiple enemies, if you have a burst mode weapon, take a position so, as to line up 2 or more enemies for your line of fire to go through. Aim at the last enemy in your line of fire and burst fire! Your burst will quite likely hit multiple, if not all, targets on its path.

II. If you have a/some follower(s), run a few steps away from them when in combat so, as to catch the enemies in cross fire.

HAVE GREAT GAMING!
PS: It would be really PERFECT if someone could make a Fallout/Fallout 2 OR a S.T.A.L.K.E.R. mod for FO3 or for FNV.

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mick3
mick3

Thanks

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myxale
myxale

Sweet. Coming Back to FO1 and looking up fixes and found this baby. World of Kudos for making this a -one-stop- fix for all.

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Orzie
Orzie

Nice to meet you here dude.

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***Geroj***
***Geroj***

Pretty cool mod! I love it

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Sduibek Creator
Sduibek

Thanks! :D

Reply Good karma+2 votes
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