Thanatos combines diverse genres with the influences of amazing games like The legend of Zelda, Ninja Gaiden, Oblivion, Doom and more to create a videogame full of action and a history that will make the player feel like they are inside an alternative universe with surreal elements beyond imagination.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Beach Thanatos Alpha 30 (view original)
Beach Thanatos Alpha 30
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Guessmyname
Guessmyname - - 179 comments

Hmm. Whilst each texture is nice individually, I really don't like how they go together. It looks like they're two completely different types of rock; one black volcanic whatever-it's-called, the other normal, if rather orange, sand. They just don't blend well considering the 'sand' would be in reality just a ground-up version of the cliff; meaning either the sand should be dark grey or the cliff should be a sandstone-ish orange. There's also a bit of tiling on the cliff texture (looking at the background cliff, there's a horizontal stripe of darker rock), the displacements are a bit pointy and the rock models look out of place. I'd also advise you use a $blendmodulatetexture - Developer.valvesoftware.com - to make the sand/rock transition more natural rather than a linear fade.

Besides that though, it's an excellent start! Put something on the background cliff maybe, as it looks a bit bland and it's a bit too obvious the map ends there, and you might want to add more colour / brightness to the environment light, but it's definitely a good start. I know I'm sounding kinda harsh: I'm just nitpicking :P - what you have is good, and it has the potential to be awesome ;)

Keep at it!

Reply Good karma Bad karma+2 votes
Q_Layer Creator
Q_Layer - - 37 comments

Hello Guessmyname! thanks for your comments! You've got some really strong points i will get to work on the map, however im not really convinced with the combination of textures,i think they look very good since we were trying to use really strong colors with the game, if we get more comments about them, we can change them tho...
Also we are blending the materials toghether as you can see in the screen on the lower right corner, ill still look the link you posted and maybe i can make them look more natural.
Im glad you think the mod has potential! and thanks for your opinions!

Reply Good karma+1 vote
Q_Layer Creator
Q_Layer - - 37 comments

Ive just finished reading the article you gave me.
Its fantastic! i wasnt aware of this... i will work on it! thanks a lot!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: