Terra Mining Region, 227 exclusive and running on a fork of Project Gryphon, is an open world collection of maps which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes. Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali. Also featuring a story, but not bound to it; your emergency rescue unit receives a distress call that originates from a planet in a twin star solar system known as Gryphon 4-A, from a contact that would be named Dr Ralph Gambon. Ralph, once a strandee, long ago shifted their personal priorities to be among others to look after a joint community of Nali and humans known as 'The Hospital'. However, a mysterious illness is creeping through it.

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Add media Report RSS Lowpoly SkaarjScout WIP (view original)
Lowpoly SkaarjScout WIP
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UT99_Shadow
UT99_Shadow - - 388 comments

Great model, really. "Lowpoly" - haha yet for us Unreal-Veterans this is some top notch poly quality ;)
Keep up the good work!

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(T:S:B)IceLizard Author
(T:S:B)IceLizard - - 9 comments

Cheers Shadow :)

Yeah, the lowpoly above is approximately 2,300 polys. As it currently stands with 227K, it still renders meshes and lighting on the CPU - I've been speaking with Smirftsch about the topic and hopefully mesh and lighting rendering can be shifted to the GPU in a new renderer. Otherwise we might have to entirely migrate the project to Surreal Engine (which i've been considering anyway), which is a legal open source recreation of Ue1 that's in development.

And that's for more reasons than just this model, there are alot of occasions in this project on 227k gets low framerates, I can optimize that to a degree by making 'lower poly distance meshes' when the player camera is far enough away from an object, though a lack of GPU mesh and lighting rendering will still be a problem :(

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