Terra Mining Region, 227 exclusive and running on a fork of Project Gryphon, is an open world collection of maps which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes. Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali. Also featuring a story, but not bound to it; your emergency rescue unit receives a distress call that originates from a planet in a twin star solar system known as Gryphon 4-A, from a contact that would be named Dr Ralph Gambon. Ralph, once a strandee, long ago shifted their personal priorities to be among others to look after a joint community of Nali and humans known as 'The Hospital'. However, a mysterious illness is creeping through it.

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Add media Report RSS Highpoly Skaarj (warrior) sculpt (view original)
Highpoly Skaarj (warrior) sculpt
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Guest
Guest - - 692,541 comments

Any chance you will share the model?

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(T:S:B)IceLizard Author
(T:S:B)IceLizard - - 9 comments

Yes, the lowpoly version will be accessible from within the project's files as a skeletal mesh.

If you mean the highpoly version, i would have to clean up the .blend file for that and release that separately! :O

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Description

Here is an WIP skaarj warrior highpoly sculpt. The highpoly is useful for texture/skin baking purposes, as a texture bake captures colour and shading information from the highpoly down to the lowpoly (loadable ingame) mesh. Doing this provides alot more control and modifiable parts to the creation of new Skaarj warrior ranks and types.

Also planning to create a new lowpoly mesh for the skaarj rather than baking this onto the original one, that will use skeletal format (.psa/.psk) for alot more vertex precision and some other independantly moving parts.