A try at making a mod with gameplay tweaks and a new system for aiming using an alternative and short lab escape setting. Currently in Open Beta with a few known issues and needing some polish.

DON'T overwrite the mouse2 and mouse3 controls or you'll have to manually bind a new key to "+aim". Crosshair is also disabled by default and enabled when using the aim script. Run "exec iron.cfg" in console if nothing happens when you hit right mouse/mouse2.

I will make the Aim command a natural part of the control scheme for people to bind as they wish in the final version. Right now I'm having trouble compiling my Client DLL so I can't access the files I need to do that.

I have no idea if this works in No Steam, if you're running No Steam you may have to find a guide on how to run to run STEAM based mods.

Help me out by posting screenshots of any bugs you find or whatever constructive feedback you've got for how to make the mod better. Tell me where textures are misaligned too, I've been having to look around a lot for them. I know the ramp/diagonal ones already are a bit badly aligned.

Credits:

Nightwatch Team, Ritual Entertainment, and Valve Software for the map Textures, player sounds, and Weapon models minus the 9mmAR model.

epicstuf on gamebanana for their publically available "Ironsight" script which I messed with the values on to create a F.E.A.R. 1 type aim system.

For the 9mmAR model:

Model: Soul_Slayer
Aimpoint: HellSpike
M203: Twinke Masta
Skin: Thanez
Aimpoint Skin: Thanez
M203 Skin: Twinke Masta
Texture Chopping: HellSpike
Animations: Gearbox/Valve, Strykerwolf(ported by End of Days, edited by World Crafter)
Sounds: Vunsunta
Original Base Compile: Sober
COmpile/Hack: World Crafter

Music: Gearbox (Opposing Force)

Alpha Tester: Alex Hatake

Most everything else is by me, level design, code changes, shotgun re-skin, grunt re-skin, scientist re-skin, zombie re-skin and all non-Condition Zero sound effects. I'll be replacing the 9mmAR model in the final version, I had to use it last minute because of the default HD 9mmAR not working with the aim system.

List of Gameplay Changes:



  • 9mmAR is now much more powerful but only carries 30 rounds, also has a faster rate of fire.
  • 9mm Pistol is slightly more powerful but carries 15 rounds instead of 17.
  • Crowbar is more powerful.
  • Shotgun is more powerful.
  • Medkit heals for 20 instead of 15.
  • Hand Nades are picked up one at a time, and you can only carry 3 AR nades. Both are much more powerful.
  • Aim System


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Teleport Open Beta First Public Release

Teleport Open Beta First Public Release

Full Version 3 comments

Remember to not overwrite your mouse2 and mouse3 controls or you'll have to manually bind a key to "+aim" in console.

Post comment Comments  (0 - 10 of 13)
Armencron
Armencron - - 5 comments

Featured on Valve News Network a little while back. Decided to check it out.

Reply Good karma Bad karma0 votes
Sweddy
Sweddy - - 2 comments

I think the hate comments are full of shite this mod might literally be one of my favorites ever uwu.

Reply Good karma Bad karma0 votes
SemVision
SemVision - - 505 comments

So, what exactly is the point of this mod? To showcase some very amateurish levels? To make the combat slower and less fun in a cheap way? I am not being condescending here, I really want to know. What is this mod about?

Reply Good karma Bad karma-1 votes
void_CBase Creator
void_CBase - - 13 comments

Its the beginnings of a rework of the gunplay and combat of Half Life. Its also a demo of what will be a bigger mod with its own setting and story. I'm aiming for an overhaul of Half Life's standard gameplay and an original singleplayer campaign basically. This level shown will also get a rework in the next coming version.

If you want to have a vague idea of what direction some of the gameplay changes will be going, look at the demo for my newer mod "Markov Chain".

Reply Good karma+2 votes
kyokyoknutt
kyokyoknutt - - 51 comments

For some reason in the first level I can move out of the box but my aim is still restricted as if I'm supposed to be in the box.

HELP

Reply Good karma Bad karma+1 vote
void_CBase Creator
void_CBase - - 13 comments

This seems to be happening to a few people and I wish I had the solution. Try deleting the mod folder and doing a reinstall. If this doesn't help, see if running exec "iron.cfg" helps. If neither of those help I'm not sure what to do. This problem didn't happen to any of my testers so I'm not sure what could be going wrong.

Reply Good karma+1 vote
brunocar
brunocar - - 1,158 comments

this is not much right now, but the way its going has great potential

Reply Good karma Bad karma+2 votes
PMDLEADERSHINX
PMDLEADERSHINX - - 544 comments

Beta is very impressive. Will be looking forwards to the final release.

Reply Good karma Bad karma+3 votes
theNintyFan
theNintyFan - - 359 comments

From playing the demo I can see that you definitely put effort into this. The new weapon and HUD sounds are nice, the new assault rifle model looks cool but my only complaint would be that the level design can be very confusing at times, making it easy to get lost. Aside from that though, I am looking forward to the final game!

Reply Good karma Bad karma+2 votes
void_CBase Creator
void_CBase - - 13 comments

Thank you! And haha yeah one of my testers actually kept getting lost in the yellow labs. I guess I need to put more things to use as landmarks and vary the textures in the different sections.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X