TEAR is a total conversion Single-Player modification to Half-life 2 which based on source engine. It takes player to the medieval world filled with zombies and other disgusting creatures.

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dafatcat
dafatcat Aug 2 2009, 6:02pm says:

Woah :O

+2 votes     reply to comment
Emil_4444
Emil_4444 Aug 2 2009, 6:24pm says:

Really good .. nice details and everything ! just awesome!

+2 votes     reply to comment
Necrod
Necrod Aug 2 2009, 6:31pm says:

GREAT

+2 votes     reply to comment
chris_sloany
chris_sloany Aug 2 2009, 7:01pm says:

really sick lookin model!!

+2 votes     reply to comment
Jokerme
Jokerme Aug 2 2009, 7:16pm says:

This is realy cool, but I'm not sure about poly count. Will it really work wihout problem in source?

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corigami
corigami Aug 12 2009, 1:34pm replied:

Most of the detail will be baked into normal maps of a simplified model.

+2 votes     reply to comment
DaveTheFreak
DaveTheFreak Aug 2 2009, 8:07pm says:

Nice dtails, looks like a lot of work you did there.

+2 votes     reply to comment
Maggot4ever
Maggot4ever Aug 2 2009, 9:13pm says:

oh.. my.. god.. thats the way to detail :D!

+2 votes     reply to comment
Kalenov
Kalenov Aug 2 2009, 9:58pm says:

See now, that just looks amazing.

+2 votes     reply to comment
Mainblz
Mainblz Aug 2 2009, 10:02pm says:

Rofl, whats the poly count on that?

+2 votes     reply to comment
Kruk Author
Kruk Aug 3 2009, 7:35am says:

The poly count is not important at this stage ;] this is just a HP for normal maps.
Like this
Jira.secondlife.com

+2 votes   reply to comment
letteralex
letteralex Aug 3 2009, 9:04am says:

yea but why make this much detail if your gonna decrease the quality anyway ^^

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deamon666
deamon666 Nov 2 2009, 3:14pm replied:

to letteralex: In modelling its better to have more detail to scale down than less detail to scale up thought you would of know that talking in these posts...
P.S. Dont forget Bump mapping is the trick of the trade

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Mr.Walrus
Mr.Walrus Aug 5 2009, 8:27pm says:

So much detail!

+2 votes     reply to comment
SteveZombie
SteveZombie Oct 4 2010, 7:30am says:

I'd still love to know what sort of poly count this has, even if we're not going to see this much detail in the weapon in the game itself.

+2 votes     reply to comment
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small update

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Date
Aug 2nd, 2009
By
Kruk
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