(OBSOLETED BY 0.3.1) Real-time tactics for Dawn of War II and Chaos Rising.
- Replaced each race's walker with their tier 3 heavy infantry (except for Tyrant Guard, which remains but has super heavy infantry armour again)
- Removed anti-tank weapons, except for Plauge Marines
- Created a new stealth system. Squads are visible at all times, but are never occluded (coloured outlines) and do not show their decorator or minimap ping to the enemy unless detected. They are 25% harder to hit at all times.
- Removed the 'detector' trait from the game. All entities now detect stealth infantry within 20 metres or engaged in combat.
- Added a Chaos Razorback vehicle
- Added new menu music
- Fixed SCAR error on leaving deploy zone
- Made the AI build its troops very quickly
- Purposefully avoided integrating the turn speed and cover-seeking changes in DoW2 2.2.3
- Base turrets are no longer spawned on maps that have them
- Reinstated intro sequences, which can now be skipped.
- Fixed buff effect playing permanently on Chaos Space Marines
- Fixed Chaos Lord appearing in main menu when Chaos Rising is owned (Black Legion paint remains though)
- Disabled camera input during deployment. This prevents players from cheating by listening through the fog of war to what their opponent is building.
- Start camera behind player HQ no matter which way it is facing
- Move camera to player one's HQ when spectating
- Fixed squad leaders not actually leading squads
- Improve round draw message
- Replaced models seen in hero selection with standard units
- Gave Warp Spider Exarch the WS hero's head
- Updated/removed oboslete loading screen tips
- Internally renamed both maps so that they some make some sense when appearing in the vanilla game browser
- Thunderhawk Down: filled in second half of the map with an improved layoyt, tweaked the behaviour of many world objects. The left-hand half will be revamped eventually too.
- Sandblast: moved platform to the dead centre of the map, fixed pipes beneath VP creating impass, added intro sequence
Known Issues
- Games containing other human players and AI players cause desync errors.
- Vehicle limits not displayed in UI until the HQ is re-selected.
- Plasma Cannon 'setup preview' range indicator is twice actual range. Range is correct after setup.