Swarm Keeper is a Dungeon Keeper inspired modification for Alien Swarm. The current release offers the following features:

  • Build a dungeon for your creatures
  • Order your imps to perform tasks like digging tasks and collect gold
  • Four different rooms: treasure, lair, hatchery and training
  • Several basic spells (e.g. lighting, speed, call to arms)
  • A random level generator, supporting up to 170x170 tiles
  • Waves of invading marines as enemies
  • Fog of Wars (hides enemies which are not nearby your creatures and makes non explored parts of the map black/invisible)

This mod should be considered as an experiment to bring a Dungeon Keeper like game to the Source Engine.

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Image RSS Feed Latest Screens
Swarm Keeper 0.50 Room Preview New UI
Blog RSS Feed Report abuse Latest News: Swarm Keeper 0.50 Beta released

0 comments by Sander on Apr 7th, 2013

This release offers the following new features:

  • Non explored parts of the maps are now invisible
  • Updated sounds
  • Three new spells
  • Changes in visuals and optimizations
Swarm Keeper 0.50

Full changelog:

code:
- Selected blocks now glow green
- Initially fog of war of non explorered map parts are now made black/not visible
- New spell "Heal", which heals the target creature
- New spell "Speed", which increases the speed of the target creature by 100% for 30 seconds
- New spell "Call to Arms", which forces all creatures in the dungeon to defend the target position at cost of 2 gold per 1.25 seconds
- Added tooltips with descriptions to Spells and Room buttons
- Added heal effect to creatures healing in the Lair (effect by ProgSys)
- Replaced placeholder sounds by more Alien Swarm themed sounds (by  Sergeant Toni)
- Minor loading optimizations
- Minor changes in creature navigation and performance improvements
- Fixed potential crash on changing maps
- Fixed max gold potentially being incorrectly displayed on map start
- Added moddefaults.txt from CSGO (provides better default video settings first time launch)
- Replaced Awesomium by Chromium Embedded Framework (HTML/CSS UI)
- Updated embedded Python to 2.7.4 RC1
- Fixed mod incorrectly requiring Half-Life 2: Episode Two (should only require Alien Swarm installed)


Swarm Keeper 0.50 7z

Downloads RSS Feed Latest Downloads
Swarm Keeper 0.51 7z

Swarm Keeper 0.51 7z

Apr 13, 2013 Full Version 1 comment

Minor bug fix release to resolve a potential crash for some users.

Swarm Keeper 0.50 7z

Swarm Keeper 0.50 7z

Apr 7, 2013 Full Version 0 comments

New version of Swarm Keeper. Non explored parts of the map are now made full black, three new spells, selected blocks for digging are now glowing green...

Swarm Keeper 0.45 Beta EXE

Swarm Keeper 0.45 Beta EXE

Aug 26, 2012 Full Version 0 comments

A minor update this time. This update makes it easier to create rooms, fixes several bugs and contains various optimizations.

Swarm Keeper 0.45 Beta ZIP

Swarm Keeper 0.45 Beta ZIP

Aug 26, 2012 Full Version 0 comments

A minor update this time. This update makes it easier to create rooms, fixes several bugs and contains various optimizations.

Swarm Keeper 0.40 Beta EXE

Swarm Keeper 0.40 Beta EXE

Jul 2, 2012 Demo 0 comments

This release introduces a new HTML based UI and some major performance improvements for larger maps and dungeons.

Swarm Keeper 0.40 Beta ZIP

Swarm Keeper 0.40 Beta ZIP

Jul 2, 2012 Demo 0 comments

This release introduces a new HTML based UI and some major performance improvements for larger maps and dungeons.

Post comment Comments  (0 - 10 of 12)
Guest
Guest Jun 1 2013, 4:17pm says:

This comment is currently awaiting admin approval, join now to view.

ZombieSwarm
ZombieSwarm May 28 2013, 6:54pm says:

I think I'd like some kind of instruction manual or something... Does such a thing exist? I've been tinkering around with the game and haven't a clue how to even get started. I just end up in this... endless black expanse with these spiky balls around one big ball, which makes a throbbing noise. I've tried clicking around, but nothing seems to happen. In short, I'd like anyone to point me towards some sort of instructional documentation, because I don't even know if this is normal or not. XD

Thanking you all for your patience, and hoping that this mod turns out as excellent as I'm hoping it will be,
-Lev.

+1 vote     reply to comment
Guest
Guest Jan 29 2013, 6:41pm says:

why must this Require Half Life 2 part 2 to play? is there a way to play without Half life?

+1 vote     reply to comment
Sander
Sander Feb 5 2013, 3:01pm replied:

It shouldn't require EP2. If it does, then it's a mistake. I will make sure to check it for the next version.

+2 votes     reply to comment
Judicat0r
Judicat0r Sep 1 2012, 11:25am says:

Nice! Looking forward this.

+2 votes     reply to comment
spawnof2000
spawnof2000 Jul 2 2012, 6:20pm says:

Nice, will be watching this.

+3 votes     reply to comment
[FH]Gorgutz
[FH]Gorgutz Jun 20 2012, 11:33pm says:

I cried. I literally cried and bursted out in tears when I saw this. I am so happy. SO HAPPY! I am very, very excited for this. :3

+3 votes     reply to comment
nexitem
nexitem Jun 10 2012, 5:39pm says:

Im watching this, you have already a lot of the basics in the game where others wasted 3 years of lazy development. Bravo.

I can't wait to play this

+4 votes     reply to comment
DrKlowner
DrKlowner Jun 10 2012, 3:35pm says:

THIS IS EPIC.

+4 votes     reply to comment
king_jessum
king_jessum Jun 6 2012, 12:41pm says:

Hmm. Downloading? No later.

+3 votes     reply to comment
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Platform
Windows
Developed By
Sander
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Release Date
Released Jun 3, 2012
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Real Time Strategy
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