Full changelog:
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Swarm Keeper 0.45
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- Rooms can now be created by dragging a square at the target area with your mouse
- Fixed fonts not scaled with the screen resolution
- Added fog of war (WIP)
- Decreased spawning rate grubs/food
- Increased rate at which creatures enter your dungeon
- Free gold dropped by gold blocks are now merged with nearby gold entities (to reduce the entity count and improve performance)
- Optimized various network variables
- Player tiles are now dynamically team colored
- Keyboard control menu now has an option to separately configurate the bindings for the strategy and creature possesion modes.
- Added initial support for multiplayer. Joining an existing public game will dynamically add a heart + portal to the map.
- Removed deferred rendering option (might return later)
"- Rooms can now be created by dragging a square at the target area with your mouse."
think you should make it just click, without dragging, it may cause some "misdrags" when you accidently release button and place thing where its not supposed to be. Misclicks are common too, but not so as these ones.
Game shader "game_shader_dx9" trying to override a base shader "Aftershock".