STF's GSB Better Progression 1.3
Full VersionExtract the "Data" folder so that it overwrites the folder with the same name in the main game folder. Do the same for each of the remaining folders...
The base game is, of course, a whole lot of fun, but it feels like it peaks too soon, with having most of the goodies from the start, and unlocking everything that's left while you're not even halfway through the missions. It could also use some fixes and a little polish in some areas.
That's why I've made this mod - to have a polished "what could have been" experience of GSB, which can be enjoyed by both new and returning players.
This mod is compatible with any fully patched version of the game, regardless of how many of the DLCs you have installed - see install instructions in the download.
Also fully compatible with making/doing vanilla online challenges and campaigns, as well as with other mods that add new files (and don't replace vanilla files or files from this mod).
MOD CONTENTS (Latest Version - 1.3):
Visual:
Audio:
Gameplay:
I hope you have fun if you decide to give this mod a go. If you do, please give a rating!
If you want to do something with this mod, please give credit to the original author (me!). If you want to spread the word, please link to this page instead of re-hosting. Thanks!
If this description gets updated with a new version which is not yet available for download, it means it's not yet authorized and should be available in 2 hours at most.
That's it,
STF
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Extract the "Data" folder so that it overwrites the folder with the same name in the main game folder. Do the same for each of the remaining folders...
Extract the "Data" folder so that it overwrites the folder with the same name in the main game folder. Do the same for each of the remaining folders...
Extract the "Data" folder so that it overwrites the folder with the same name in the main game folder. Do the same for each of the remaining folders...
All work is done by the Stargate Invasion Mod team All I will be doing is General Bug Fixes and suggestions by the community.
Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption...
Project VEGA is a semi-total conversion mod for C&C Red Alert 2 - Yuri's Revenge using Ares and Phobos engine extensions, set in an alternate timeline...
This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod...
I found and restored the Starcraft 2 Star Wars mod for you guys called Galaxy at War. If anybody wants to help me add units and make some Star Wars themed...
Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
I dunno how much of this is my fault or the game being a bint, but I've only installed GSB Better Progression, Great Powers Stations, Classic Dreadnaughts, and MoarComms, and I've been having a pretty consistent crash when trying to fight the Order mission with any selected faction. It's always when my units approach the enemy Order craft so it's got to be something on their modules, but I went through the files manually myself and nothing jumped out at me as a problem.
If it helps, when I did an experiment with it I focused on the lower ships of the enemy formation with a fighter flood.
I tested it. The MoarComms conflict with this mod for unknown reason
I've found the reason, though it has nothing to do with this mod.
It was just an older version of that mod that broke with the latest game patch:
Forums.positech.co.uk
"I updated this to be compatible with the latest version of GSB. Previously using this mod would cause crashes whenever you retreated or issued a direct order. This is because, having been made previous to the implementation of those features, this mod would overwrite even the vanilla comm lines for those actions with nothing. When a direct action or retreat was queued, it would search for a communication line, and, upon finding none, would crash.
This simply integrates the vanilla lines for retreats, direct orders, and limpet mines and appends it to the end of the original Communication Improvement comms.txt."
I've tested my mod on both the mission and the survival with Order, using multiple factions, and I've gotten no crash here, or during any testing I've done. My mod isn't really complex enough to crash the game...
Do a complete reinstall, then after installing one mod, do the same test you did above. Then install another one, and so on, until you crash, to find the culrpit.