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** PRODUCTION HALTED **
In the year 2010, a strange alien space colony is found abandoned, orbiting the planet Mars. The discovery sparks a space race that rushes the people of earth into a flurry of technological advancements. Earth throws its resources into researching the technologies that make the space colony work. Its weapons systems, optical camouflage, engines, and power generators are reverse engineered, and adapted to human technology to produce war ships, and fighter crafts. Several months into the production of the human’s first space cruiser, NASA makes public its knowledge of a hostile alien race that approaches earth, seeking the space colony. Humans begin to ban together, and prepare for the onslaught ahead, forming the U.E.S.F. (United Earth Space Force) and recruiting pilots to fight the new threat.
Soon after the discovery of the space colony (designated by the military as EDOC-1), a small fleet of creatures appear at the edge of our solar system, but it is not the enemy, it is the Ometh, a 3rd race who have come to fight along side the humans.
Stellar Conflict is a space simulation/arcade game played online. Players join one of the 3 teams (Humans, Ometh, or Dimenuli) and fight for control over sectors, and planets. Some possible objectives may consist of destroying the enemy’s spacecraft carrier, escorting a convoy through a sector, or simply destroying as many enemies as possible.
Each team will have a limited amount of spawn points. Each time a player respawns, there teams points drop by one. Once they reach zero, there team has exhausted its resources, and has lost the battle. A team may gain back spawn points by completing objectives, and protecting sectors.
Players can chose from several space crafts per team, and outfit there ships with an array of missiles, guns, particle beam weapons, phase shifting lasers, and mines, using battle points collected by killing other players. Weapons give firepower in exchange for maneuverability and power, so balancing the load is a challenge of its own.
Well, I think this may be yet another DEAD MOD! Yay! Oh so many of them! We had a really nice website, and some people interested in joining, but then I had to leave for basic training. Now I’m back, and the website is gone, and so is everyone involved in the project other than myself. Now I have to go back for AIT (infantry training) and Airborne school (jumping out of plane training) so I don't have time to try to bring everyone back together again. I really am sick of that. That’s the most annoying thing about leading a mod. You’d think everyone involved wants to be there, but you have to hunt them down every time you need something done. I think at this point I’m going to give up on starting new mods unless I have a REALY good idea. I mean something so mind-blowing that I'll probably sell it as a screenplay or book long before I wasn’t it on a mod that stands a 0.00001% chance of actually going somewhere.
You know, mods are allot like TV shows. People don’t want something new and fresh, creative and interesting. They want the same crap over and over again, changed just enough that they don’t recognize it. The problem with mod players (that’s you) today is they (even me some times) just look at how nice the model renders are, and how cool the flash intro on the site is to decide what looks like a cool mod, and what doesn’t. No one ever goes to that all mysterious ABOUT page that every good mod has, and reads the story. That’s what its all about folks! That’s why half-life 1 was so good! It had a story! Even in multiplayer, normally a good story is key to making it good, CS being an acceptation. But hay, what do I know? I’m just some guy trying to make something that other people might enjoy.
First off I would like to officially announce the launch of our new website by 1337 Director. Be sure to check that out ASAP Stellar Conflict, the Source...
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