Interstellar empires, realistic stellar systems, Solar System map, infinite science, additional vessels, deeper strategical experience, play sins like a grand strategy game.

Add file Report Stars 3.23
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stars3.23soaser1.83.7z
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Full Version
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Aplos
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146.02mb (153,117,982 bytes)
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472 (1 today)
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afc86bef3dc0bb53f9ca32bbd0f1d872
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Description

IDEA: more realistic universe VERSION: 3.23 COMPATIBLE: Rebellion 1.83, 1.84 NEW: Advent visuals, new leader, Gaia planet, Asteroids are uncolonizable, tweaks.

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Stars 3.23
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xdxsadd
xdxsadd

would it be compatible with the new 1.84 update? just wondering

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Aplos Author
Aplos

yep, it works fine

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DJBasekiller
DJBasekiller

Hi
The Mod is very very good.

But why can i not colonize Planets like Terra or Urban and Oceanic Planets ?

On this Planets always the messages that the radiation to strong is.

Sry for my Bad English :)

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Aplos Author
Aplos

hi, provide a screenshot please)

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DJBasekiller
DJBasekiller

screenshot is send in PM

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BlackDova2012
BlackDova2012

The AI rushes really hard in a game that's already hard to get your empire off the ground. Might want to scale the AI back just a bit. I got spammed with Ancient like ships from the Vasari and my TEC Loyalist Titan was nuked down in seconds. Level 10 Titan, mind you.

Yeah...a little broken but I like the mod nonetheless.

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Aplos Author
Aplos

Hi, may be you could change the difficulty level? :)

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Aplos Author
Aplos

well, ancient ships were designed to be a really serious nuance...
as you might mention, they have different specializations. And if they are weak - they are useless.
^_^

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BlackDova2012
BlackDova2012

I played as the Advent and I had a much better time dealing with the Vasari. Is it just the TEC that are naturally weaker than the rest? :( I love the Humans.

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Aplos Author
Aplos

well, the stats of the ships were not changed, so they should rely more on their economy power and steamroll as in vanilla :)

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Sins of a Solar Empire: Rebellion
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