Stargate Total Conversion II (sgtc2) is a Half-life 2 Total Conversion based on Stargate: Sg-1 and Stargate: Atlantis.

Report article The SGTC 2 Stargate

For once, I will write a Devblog article all by myself. First, a short presentation: nickname Raton, first name irl Alexandre, 22 years old. My job in the team is to write and/or translate news from and to french and english, to choose screens, to take care of the Devblog and to give a hand to Keyven for the communication tasks. Photoshop, Movie Maker and good dictionaries are tools of the trade.

Posted by anders on Jun 28th, 2008 digg this super bookmark


Hello!

For once, I will write a Devblog article all by myself. First, a short presentation: nickname Raton, first name irl Alexandre, 22 years old. My job in the team is to write and/or translate news from and to french and english, to choose screens, to take care of the Devblog and to give a hand to Keyven for the communication tasks. Photoshop, Movie Maker and good dictionaries are tools of the trade.

Let's move on to the article subject: the SGTC2 Stargate. It is implemented in SGTC 2 in a very complex way. The Stargate network system is created from a outgame tool named GateCreator, which was developed by the devteam. Several gates can be set in a single map and the travels back and forth through these gates are the same as in the show. Matter transportations through the vortex are instantaneous. Although a couple of fixes have still to be brought to the shots fired through the gate, the Stargate feature is close to being finished for the 1st beta.
The DHD dial is faithful to the show. An ingame menu called DHD assistant helps you to dial.

To avoid overwhelming you with bare words, here is a short 2 minutes long movie that I made:



If the movie clip is not displayed, you can download the movie clip directly (35 Mo).


Besides the fact that this clip helps you to understand the way the Gate works ingame, this movie clip allows me to indicate that Anders can be warmly thanked for the Gate and DHD models as well as Or3L for the rewriting from scratch, the debugging and the improvement of the Gate system.

I hope this article has pleased you,
Raton

Comments
CaptainSource
CaptainSource Jun 28 2008, 7:14am says:

Nicely done guys, the DHD works well... the initial vortex blast needs a little work, looks more like a glowing ball rather than a blast from a jet engine underwater... but superbly work, looking forward to seeing more...

+2 votes     reply to comment
razvan252
razvan252 Jun 28 2008, 7:42am says:

ooohhh niice

+2 votes     reply to comment
Da_maniaC
Da_maniaC Jun 28 2008, 8:43am says:

Dont take this wrong but im confused now....

There used to be only one Stargate project... now there are tons of them.
Is this a new mod? If not, what makes you different from the others?

Looks good nonetheless... thanks for any info. :)

+2 votes     reply to comment
xlucidx
xlucidx Jun 28 2008, 7:41pm replied:

The gate effects need alot of work but other than that it looks really cool.
First time I've seen manual dialing in a game before.

+1 vote     reply to comment
r0ker
r0ker Jun 28 2008, 8:44am says:

sweet, good work!

+2 votes     reply to comment
Da-Fort
Da-Fort Jun 28 2008, 8:47am says:

Cool, I will enjoy trying the manual dialing!

+3 votes     reply to comment
Lubbo
Lubbo Jun 28 2008, 9:55am says:

nice work! it gets a new dimension while dialing and have enemy behind u, great(will learn fast manual dial of course:). during auto dial its possible to fire weapon or just jump around dhd to survive?

+3 votes     reply to comment
FJS
FJS Jun 28 2008, 10:23am says:

Great video!!

+2 votes     reply to comment
Or3L
Or3L Jun 28 2008, 10:32am says:

"during auto dial its possible to fire weapon or just jump around dhd to survive?"
Yes, it's possible :)

"There used to be only one Stargate project... now there are tons of them.
Is this a new mod? If not, what makes you different from the others?"

StargateTC 2 isn't a new mod, it's a merge between SG:BFL (Stargate : Battle For Liberty) and some of the members from SGTLS (Stargate : The Last Stand).

You can see a trailer here :
Stargatetc2.com

+3 votes     reply to comment
Darth.Hunter
Darth.Hunter Jun 30 2008, 6:42am says:

Well thought, it's good that you considered projectiles as well. The vortex needs some visual work, but looks like the gate works like a charm. It's nice that manual dialing will be possible :)

If you want to make it more natural, I would suggest that a player needs to holster the weapon and actually uses his hand (viewmodel animation) to press the buttons.

+1 vote     reply to comment
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Released Jul 4, 2008
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