This Modification brings all of the various Stargate franchises into the fold. Choose your race The Tauri, Jaffa, Asgard, Wraith, Asuran or ?? Build your empire, research Technology, Build Mighty Warships , Make Allies, Engage in diplomacy, build trade Alliances. and most importantly. Trust No One. Rebellion is a foot.

Report article RSS Feed Things to come (December 2012 update)

Just a little update, nothing to be worried about. I promise

Posted by Epytron_Omega on Dec 8th, 2012

Hello everyone,

I would like to say that tomorrow I will be working on getting the mod compatible with 1.1, and this being said there will be a release before the end of the month, this I swear to you. Right now, there is no Titan selection, and for this release there probably wont be, however the mod will hopefully be working with the 1.1 Rebellion patch. Titans will still be in the mod, at least the 2 that are done, however you will not be able to build them in a standard game, unless I can get this code working relatively easy.

Also, on a side note. Being that Atlantis is being moved the the Titan slot, this brings an opening for a cap slot. We already have it filled, with Destiny. I know that I have said time and time again that we will not have Destiny from the show in the mod, and this remains true. This version of the Destiny class will have everything Destiny about her, but will not include a gate, and will mainly be used for Colonization. I am working out what sort of abilities that I would like to have on her, but that being said, I am open to some ideas.

Anyhow, there will be a picture or two to show off of our Destiny model, thanks to my good friend Chiltetrek for making the model and the texture.

Post comment Comments
kcirtap
kcirtap Dec 8 2012, 3:41am says:

If there is anyway to do the first one, rest should be relatively simple:
1. give it improved stats around stars, higher shields, faster rate of fire.
2. Something with kinos?
3. Spawn a shuttle, would be a corvette class ship

If first is impossible than there are 2 ideas for ya

-1 votes     reply to comment
neronix17
neronix17 Dec 8 2012, 6:02am replied:

Maybe the first could be done with an effect on all stars which only affects Destiny class ships, if it isn't possible on the ship of course. Could it be possible that a Destiny class ship could use an ability where Kino's are used to explore the gravity wells within one jump away for a short period of time?

I would have thought the shuttle would fit more in the fighter role as it is very small really and would need to re-dock with Destiny before moving to another gravity well. Just my input.

+5 votes     reply to comment
kcirtap
kcirtap Dec 8 2012, 2:50pm replied:

I only said it should be a corvette as you could have it have a set time limit before it had to despawn/redock with destiny.

+2 votes     reply to comment
neronix17
neronix17 Dec 8 2012, 6:03am says:

Awesome to hear the mod will be out before the end of the month, been looking forward to this for a ling time now, even more so because of it being on rebellion.

+5 votes     reply to comment
Q-field_Theory
Q-field_Theory Dec 8 2012, 5:21pm says:

1. Perhaps something to do with the repair drones that Destiny had in the series?
2. Or something with how Destiny's shields constantly try to match enemy weapons fire? It could give some sort of stacking bonus to Shield mitigation?

0 votes     reply to comment
FelixtheStoat
FelixtheStoat Jan 31 2013, 11:59pm replied:

To clarify, though it may be late, all shields in SciFi shows and canon are generally surmised to have some kind of adaptation ability.

+1 vote     reply to comment
Majestic_MSFC
Majestic_MSFC Dec 8 2012, 6:53pm says:

ChileTrek is a great modeller and texturer, he does some amazing work. :D

+1 vote     reply to comment
AdmiralTade
AdmiralTade Dec 11 2012, 10:32pm says:

i hope she has that giant cannon on the bottom i loved watching that thing fire that could be her level 6 ability, cannon volley. without this the cannon could fire three shots per volley with a cooldown but with this active it would allow the cannon to focus on a specific target and fire a large volley that does a large amount of damage against said target :). anyways cant wait to try this on dip before i get reb lol thanks guys

+1 vote     reply to comment
Guest
Guest Dec 13 2012, 12:31pm says:

assuming you want 6 ability per cap / titan? i'll try to come up with 2 offensive, defensive and support role ability's..

a good way to give it a "star grav well bonus". could be to make all star types destiny's "allied gravity wells". if you cant think of another way of coding it and like the guys idea.

1. (offensive ability ) no ship in the game has a "full fire mode". what if destiny's turrets underneath were an ability. only usable vs capital ships+ or planets.. and probably OP. even say, 3 shots doing 1000 dmg each. not too OP, but would rip a capital ships shields to shreds. (with a 45-60 second cooldown) so, once per battle. (just read marchingmusicman, good idea nonetheless)

2. (support ability) the destiny is the master of FTL. ships around it move faster in FTL speed as a passive?. (due to the computers FTL planning efficiency or some bs)

3. ( support ) a colonizing ability which make's upgrades FREE. otherwise its a waste of a slot IMO.

4. (defense) someone mentioned the changing frequency's, instead of shield mitigation you could have an ability which re-fills shields by 50% but stops the destiny from attacking altogether ( like the series) could be for 15 seconds? or till they leave the grav well. (making it a hard to abuse ability)

5. ( support) it will be a flagship after all, the "commanding vessel". allied ships inside its gravity well get increased shield mitigation (due to changing frequencies) increased range (long range targeting systems) or increase rate of fire (offensive co-ordination)

6. (defense) upgrade ships HP/ shield/ basic attack dmg.

i couldnt come up with 2 offensive ability's :|.. cept shuttle's.. which i dont think are worth it as destiny had 2.

i would like to see the shield 50% regen as the lvl 6.. it should be hard to get, cause it'd make destroying your "destiny" more than just a challenge.

+3 votes     reply to comment
Q-field_Theory
Q-field_Theory Dec 14 2012, 10:28pm replied:

Wont the Destiny only have 3 open ability slots? Like, 1 used for colonization, 2 other abilities and then the Ultimate, Since its only going to be the colony ship?

+1 vote     reply to comment
iPlatinumSouledi
iPlatinumSouledi Dec 15 2012, 3:37am replied:

why did i put 6 abilitys?

1,2,3 are basic abilitys, 4,5,6 are ults.

i meant i'd try to suggest 2 of each, 1 suggestion each for the ult..

it was like 4am for me ^_^

i also thought destiny was going to be the titan O_O *skim read*

+2 votes     reply to comment
Guest
Guest Dec 13 2012, 12:35pm says:

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Myaskill
Myaskill Dec 13 2012, 4:19pm says:

Well, you could (just for the novelty) add the ability to auto-explore, like the scouts!

+1 vote     reply to comment
d10sfan
d10sfan Dec 15 2012, 1:54am says:

would be interesting if the destiny in the game got a boost from being next to a star, like in the show where they recharge inside one.

+1 vote     reply to comment
Guest
Guest Dec 19 2012, 6:07am says:

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Epytron_Omega Author
Epytron_Omega Dec 20 2012, 7:08pm replied:

Lol the world will not end tomorrow, for that I am sure. It will be available very soon though

+1 vote   reply to comment
iPlatinumSouledi
iPlatinumSouledi Dec 20 2012, 11:35pm says:

it's the 21st and still no mod ;(

my world is over.. OVERR!!

+1 vote     reply to comment
Lord_Sokar
Lord_Sokar Apr 22 2013, 5:34pm replied:

2 days later: Release

+1 vote     reply to comment
Lord_Sokar
Lord_Sokar Apr 22 2013, 5:35pm says:

Maybe you could have an ability that recharges shields but only works when in a star well.

+1 vote     reply to comment
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Released Dec 23, 2013
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