StarCry is a single player mod for the game Crysis with numerous references of science fiction well-known of the players. Explore new worlds and fight the threat of our planet! / Two modders for this project : Mick & Dark_Wolf / www.media-pixel.net / Languages : english & french subtitles
This mod is fairly well made and deserves a lot of merits. However, I was very fatigued with most of the mod; I would be running around maps looking for parts which I had "missed" to continue. The boss fights would be way WAY too long since I had no idea what or how to win(most of the hints wouldn't help).
I was also very disappointed that I never got to go through the Stargate more than once...I HATED this! C'mon, it's called Stargate for a reason. Anyway, I gave this mod a 8/10 for it being very enjoyable...mostly.
I'm too tired to give the positives... :D
I love Stargate, and I believe that a lot of hard work went into creating this MOD to copy as much as possible. I've been looking forward to this MOD for well over a year.... and now that I've finally salivated as much as I could awaiting the download, I have to say that I'm very dissappointed. From the confusing split file launch, to the plagued graphical glitches, this MOD has many issues that should have been corrected from the git-go. Just to start off with: the no auto-reload, a big pet peave for those jumping into the game and into an immediate fight. Plus, no way-points, and inaccurate/incoherent/incomprehensible mission direction, will leave you wandering the field, exploring, back tracking, re-examining every little nook and cranny, and still without a clue of what you're supposed to do to advance the storyline. Too many times are the controls forcibly removed from the player and auto-driven, (Just play the first 5 minutes) instead of allowing the player to activate the next step on their own. The lack of actual audio dialog makes it extremely difficult to play, as the words are flying at the bottom of the screen while you're in the middle of doing something else that needs your attention. This really leaves the player confused, looking up and down on the screen constantly (I know it gave me a headache!) and unable to, again, read a detailed mission direction as to what to do, because you were doing something else, unable to read, and left wandering the map for 30 minutes figuring out the next step.
ASIDE from all this, the MOD has many numerous qualities. The almost exact replica of Stargate Command, for all those 'Gaters out there, is definitly a welcome treat. It is very satisfying to be able to walk into the SGC, well, no, It's DAMN satisfying to be be able to walk into SGC.
I gave this MOD a 5/10, and previously agreed to bump it up if issues were resolved, but have reduced it to 1/10 due to blantantly obvious new accounts being created to give a 10/10
I'll give this one a 6/10, to be honest so far from what i've played im not every impressed, what bugged me the most was the difficulty, im no noob, i've been playing crysis since launch, and numerous other fps games, but for some reason these Chinese bastards are killing me super easily. I wasn't impressed at all by that. Secondly, the fact that all the dialogue is all text is a big negative to me, It wouldnt be hard at all to get voice actors to play certain parts, it makes the mod about as half as immmersive as it could have been.
Those are my initial impressions and as they say, first impressions are the most important.
Bad design summarizes this game. While it's pretty to look at, playing it is another story. Don't let the trailer fool you. It shows the best of what this mod offers offers, but getting to those parts is likely a rough ride.
The pacing (or lack of) is frustrating. Your first combat encounter is against 3-4 soldiers with your pistol and their solid aiming machine guns. I accidentally found out that I can consume food to regain health. This is important to tell the player at some point given your health doesn't regenerate. Your health doesn't update after taking damage for about a second or sometimes more. I don't see the point of this so I'm assuming it's a bug, but it's vital. The shield bar from Crysis is still above your health but it doesn't drain meaning it's of no use, yet it's still there?
I made it to the point where you're waiting for evac to arrive outside of the base you start in, which has all kinds of crazy. Enemies come from all directions with their solid aiming, and you're left to guess their outlines through the snow storm all around you. The chopper arrives and a timer appears in the middle of my screen. When it runs out, nothing happens. Then another appears. WHAT IS GOING ON? The person you rescue at that site is dragging a cable from the chopper while crouch-walking around the area, and you're getting pelted from numerous directions. At this point, I quit and uninstalled the mod.
It's too bad the game doesn't live up to its art direction. I would have loved to see the rest of the game, but it's severe lack of design, pacing, and polish makes it unbearable to play. Hell, I'd rather play Crysis 2.
This mod was very ambitious, and incredibly well made, considering that it is a user made mod. Being a Computer Science major, I can understand the difficulties in creating a game. It was long, it was fun, and boy was it unforgiving.
-Mechanics all work
-Game looks quite nice
-Surprising amount of variety for a user modification, from platforming to boss battles to other things.
This mod is what I would call a "rough diamond". There are certain little aspects that hinder this mod somewhat.
-Placement of health imbalanced. In the beginning chapters (I played on Delta), I pretty much had to restart every time I got hit because I knew that I would not have enough health further on. In the last few levels, I had so many health potions that I couldn't carry any more (although I had to use quite a few against Ra)
-Somewhat imbalanced AI and weapons. It was frustrating at times when I'm forced to use alien weapons such as the Staff and the Zat (more non-bought human weapons please), however not being able to aim because the bullet has a massive cone of randomness in accuracy, while the AI can pretty much snipe you from 40m away with the same weapons. Other weapons such as the Longbow actually don't shoot straight down your sights, as I found I had to aim slightly to the right to compensat
-Walking speed is too slow. I found it very difficult to dodge when there is no cover and a lot of enemies, and numerous times I had to bump up my running speed to even the fight against things with splash damage. I found that 1.3-1.5 was the perfect speed for me.
-Some weapons sound plasticy, like the P90
-Not much backstory (Not having a Stargate background detaches yourself from the game)
-No voice acting (text does get a bit repetitive, but finding good voice actors is difficult)
Overall, this has massive potential, but needs to be polished a bit more. I believe more playtesting is required to make this mod more enjoyable. Keep up the good work!