We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. All campaign missions are complete! Download Separate campaigns individually from the addon's page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy!

  • Original Starcraft Campaigns Completed: All
  • Broodwar Campaigns Completed: All

Check the Addons page to download the Insane or EZY Mode Campaign's.

If you have any requests to make the mod/a map better let us know in the comments section.

If you like our mod, feel free to leave a review!

*Updated 15th October 2015 - Updated Difficulty info.

Key Features

  • Cooperative
  • Dynamic
  • Difficulty Increase
  • Fully Scripted Dialogue
  • AI Balancing
  • AI Scripting improved
  • Shared units 50/50 for non base missions
  • Thoroughly Tested

Cooperative

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic

We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.

Fully Scripted Dialogue

Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing

Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions

For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested

Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!

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Starcraft Cooperative Campaign has received the Hype, now with over 10k views on moddb and over 9k thread views on Teamliquid in just over a week! (thanks to getting spotlighted after just 9 hours of the original post)

You can download the Insane editions on our addons page, the standard edition on our downloads page.
In the coming months we plan on making a 4 player version for those who want to play with 3-4 players in total difficulty will have to be upped to compensate as before. The insane version is a work in progress, the standard edition is complete with minor updates as issues arise.

view the full list of features plus in depth detail on all that has been done for the mod here.

We want everyone to have an enjoyable experience and after watching these streams we are glad to see first hand exactly what the players are doing with the content we have provided, this helps us fine tune the difficulty of the Insane version and fix random bugs we missed in our original testing.

Insane edition with kogetBW & SpikE(GN):

stream1

stream2

stream3

Standard edition with Stardom & BisuDagger: youtube. (had a few internet De-sync issues)

Starcraft Co Op mod preview! - Mod DB

Starcraft Coop Campaign Starcraft Coop Campaign

Check out more videos here showing full length cooperative missions by the creators.

Starcraft Coop Campaign Mod, Featured On Multiple Gamesites

Starcraft Coop Campaign Mod, Featured On Multiple Gamesites

News 2 comments

Starcraft Coop Campaign Mod has been featured on multiple game sites letting a larger audience know about what has been created.

Protoss Campaign Missions Completed

Protoss Campaign Missions Completed

News

Starcraft Broodwar Protoss missions are now fully scripted, tested and uploaded. We have completed yet another milestone!

Protoss BW maps 4 and 5 Uploaded, Terran 5 in progress

Protoss BW maps 4 and 5 Uploaded, Terran 5 in progress

News 1 comment

Today we bring an update for Protoss BW Coop Campaign, maps 4 and 5 have been completed and are awaiting authentication. read more for detailed information...

Starcraft Coop Campaign - Features

Starcraft Coop Campaign - Features

Feature 16 comments

An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.

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Starcraft Co-op Campaign - EZY Mode

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Want to play Starcraft Broodwar Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is...

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Want to play Starcraft Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is the final...

Comments  (0 - 10 of 126)
Guest
Guest

I'm in the process of trying to add a third player to the campaign. It is definitely a difficult task, but a fun one. I redid the map a bit and triggers to the first 5 missions. I'm using your mod as the foundation. I'll let you know when I complete one.

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tyrz_939 Creator
tyrz_939

Sorry for the late reply! It would be interesting to see it balanced around 3 players. Good luck! Broodwar triggers get MUCH more complicated but don't be discouraged. It's a good challenge!

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[oO]
[oO]

Any chance on ability to add an allied AI bot instead of 2nd player?
(I know it'd be lots of work but oh well)

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r4z0r84 Creator
r4z0r84

You could play through the single player campaign, pretty sure its identical, if not open each map and change the second player to an allied force of the first player lower than the enemy ai so you still would have to do something.

It's not much work to change it to an ai apart from for the non base missions and the don't kill zerg structures mission, but yeah if you want a single player experience just play the blizzard campaign as this is what our cooperative campaign is based from(its using blizzards tuning as well so it will be slightly easier)

Reply Good karma+1 vote
[oO]
[oO]

it's not so much of a singleplayer wish, but more like desperate attempts to find a "friend" who would be interested to play 10 years old game with me, lol.
Cause I've asked about good bunch of people around me and noone was interested or seemed to have enough free time for it. Anyhow, thanks for reply. I don't think it's something you should bother yourself with too much.

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blue_hydra
blue_hydra

Any plans for the 4 player co-op? I think it'd be fun.

Thanks for all the work you've done so far.

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tyrz_939 Creator
tyrz_939

It would be an equally as bigger project as this was in the first place so we don't currently any plans to make a 4 player co-op version. :(!
We hope you're enjoying 2 player co-op!

Reply Good karma+1 vote
r4z0r84 Creator
r4z0r84

I'd have to agree there, having 4 players brings ultimately less slots for npc's and makes balancing an absolute nightmare, for the two player co-op there were only 2 maps that required two npc's to be merged into 1, reducing the amount of npc's reduces the difficulty as well and increasing the player amount reduces it yet again, it's definitely possible but I personally don't think it would offer the same level of experience as the 2 player co-op and overall would be a far less challenging experience and mostly just a fight over who gets what resources.

The only way i can conceivably think of doing it would be to increase the size of every map and re-script ai entirely to increase difficulty, this would also be more than 2x the work compared to 2 players, as each trigger has to be set up for each player for it to work correctly as you can't have everything running off a force alone, we're both working on other projects at the moment as well but yeah, it would take around a full year of development time to make compared to the 3 months this project took, not counting balancing testing and re-scripting ai.

Reply Good karma+2 votes
JCarrill0
JCarrill0

I was wanting to know if anyone still plays sc1, or perhaps this!

I was wanting to find a player that would be wanting to try this with me.

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Merovinger
Merovinger

me too

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