Require SC:BW Version: 1.16.1

Download Mod(ver 2.7.5): Moddb.com


Not so many changed, but you can feel the another unit's attributes

You can play as different battle strategy, units controls and fight the hardcore AI


  • All races available
  • Can Play Campaigns(not mod's)
  • EUD Enabler Support
  • View Point Support(Preview: Moddb.com )
  • Base Worker Support

Bullet Limit Increase, Select units edit code, Terran Structure build complete alert and some code by Thebest(Nova Interactive member)

Smart Casting: RavenWolf, KYSXD ( Moddb.com ) Removed system glitch issue

AI: Commissar (Nova Interactive member)

Unit Selection, Cursor Marker GRP: 돌대가리(Korean Starcraft mod maker)

Cargo ship engine grp: BeatMeistro ( Staredit.net )

Windows mode Plugin: Neiv ( Staredit.net )

Thanks for helping me KYSXD, RavenWolf, PastelMind, ShelShas (Nova Interactive member), I-I

If you want Report a feedback, send a replays. then send to blte95@naver.com

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Post article RSS Articles

Finally patched English Quotes all of unit

Preivew: Moddb.com

Now you can listen alert into English

and units quotes!

But death sounds didn't patched yet

i'll patch it later

the changed units quotes list:

Terran:

Marine -> SC2 Marine

Firebat -> SC2 Firebat

Ghost -> SC2 Ghost

Medic -> SC2 Medic

Vulture -> SC2 Vulture

Siege Tank -> SC2 Siege Tank

Goliath -> SC2 Goliath

Wraith -> SC2 Wraith

Dropship -> SC2 Medivac

Science Vessel -> SC2 Science Vessel

BattleCruiser -> SC2 BattleCruiser

Valkyrie -> SC1 Valkyrie (SC2's didn't exists)

Protoss:

Zealot -> SC2 Zealot

Dragoon -> SC2 Immortal

High Templar -> SC2 High Templar

Dark Templar -> SC2 Dark Templar

Scout -> SC2 Scout

Carrier -> SC2 Carrier

Corsair -> Unused SC2 Corsair (it's really Exists only in English version)

Arbiter -> SC1 Arbiter


the progress of my mod

the progress of my mod

News 1 comment

The New Patch will be soon!!!! but next update......

The new Generation of Rally point

The new Generation of Rally point

News

the description about new rally point system

Ai patch

Ai patch

News 5 comments

I'm worry about Downgrade AI

New stuff

New stuff

News

I Forgot the talk new thing added.

RSS Files
7x Patcher 1.08 - 1.16.1

7x Patcher 1.08 - 1.16.1

Installer Tool 2 comments

the version patcher of starcraft broodwar

Starcraft: GAG Mania Draft v2.7.5

Starcraft: GAG Mania Draft v2.7.5

Patch 2 comments

Some sounds remove and Debugging

Starcraft: GAG Mania Draft v2.7.4

Starcraft: GAG Mania Draft v2.7.4

Patch

balance edited and fixed some glitches

Starcraft: GAG Mania Draft v2.7.3

Starcraft: GAG Mania Draft v2.7.3

Patch

Another minor update and fixed glitch

Starcraft: GAG Mania Draft v2.7.2

Starcraft: GAG Mania Draft v2.7.2

Patch

Fixed Unknown crash Issue and balance edited

Starcraft: GAG Mania Draft v2.7.1

Starcraft: GAG Mania Draft v2.7.1

Patch

Fixed Glitches and changed thing

Post comment Comments  (0 - 10 of 28)
Chronolegionnare
Chronolegionnare

the mod is crashing in custom game and multiplayer can you fix it ?

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Łagi
Łagi

I like:
*vultures able to produce mines - its not so useful, but idea fit (with carrier f.ex)
*extended unit info is nice (even if sometimes its colliding with other information)
*5x queue slots rearrangment is interesting
*protoss shield battery overcharge is nice, and give some purpose to battery
*dragoon overcharge ability, being researchable is nice

I dont like:
*the filter color change. It just looks worse.
*bigger green circle around buildings (when selected) it serves no purpose than cluttering the graphic
*game is cluttered with lines from orders, text in top right "view point F5"
*There is more upgrades for already strong units (lurker +3 range, max 10 damage for dragoon, +5 interceptors, 5 spiders-mines), and nerfs for underused (dark templar meld to DArchon have to be research), queen upgrades.
*container depot - its half CC. its overlapping its function. And is not interesting at all

other:
*High Templar attack is ok (this was missing in my feeling), but attack for Queen I'm not-sure. Maybe if she has only ground attack?
*some of new sounds are nice, but in general I prefer the vanilla.
*repair facility add on- its not useful (its like shield battery), SCV do the job much better, dont prevent from creating tanks and dont repair building (its bug)-however building GRP is not bad (besides that black frame).
*civilian produced from supply depot- with this idea suddenly i have +10 spawning points to manage, it increase the macro demand too much. Civilian is very powerful, 25 mineral for pseudo-marine, spawn from every building and able to create defense. Fluff-wise: If I training civilians to do military job -> so they not in-fact "civilian". Suggestion let civilian spawn from destroyed buildings (you already has a code for transports). It would increase base defense during enemy siege. Civil pistol should has lower range than gauss rifle.

there is more changes in your mod, but here are my initial opinion.
I think GAG, You are very skilled moder. You create or apply many interesting conception and ideas in your mod. But in general I prefer vanilla to your mod (and fixing a little stats here and there dont change it).

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GAG_Mania Creator
GAG_Mania

sorry for late reply and thanks for feedbacks.
but i'm not sure about balancing work, because i don't have enough time for modding
and StarCraft is not good for modding anymore so i'll focusing to debugging critical errors if i have times for modding, but i'm very very agree with some of new sounds are not fits and too louds so some of sounds will restore to original one(vanilla).
and again thanks for feedbacks

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Guest
Guest

Can't get this mod to work.
I am running sc 1.16.1, but it only works on custom game with "use map setting"(and then storymod). Anything else would end up in a crash.

Maybe it is because Starcraft is not really installed on my pc, it's just a old installed folder from a previous windows that i use to play the game.
I don't have any problem with other mod, but this one doesn't work.

And i'm too lazy to install the game for real for more testing.

Or...is the mod not mean to be played in multiplayer ?

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GAG_Mania Creator
GAG_Mania

mod is not working right on use map setting map
it's different than normal starcraft.

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Guest
Guest

That is not what i wrote.
I can make this mod work only with the campaign and with use map setting.

Nothing else works.

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GAG_Mania Creator
GAG_Mania

now i understand, and that's very strange, the other people complained about that.
but i was downloaded the i uploaded version and test it. but nothing happend.
i don't know why that happened.
i tested one or two hours, but nothing happened.
can i ask what you're got mod version?

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