+ + + = profit

Update 7 released - better insane AI, less lag, balancing, more maps, some bugs fixed.

This is a new take on the traditional Starcraft races. The three races have been replaced by three hybrid races with completely new units and buildings. Includes AI variations to make playing against computer more interesting. Includes sounds/voices from Starcraft 1, except for the music but you can easily find the playlists of Starcraft 1 music on youtube (for the full experience ;D).

Starcraft Hybrids

SH 1.7 map  pack hotfix

Important! Only choose between Human (/Bionic), Orc (/Infested) or Undead (/Void Predators) for both you and AI players. AI does not function as it should when it has its race as Night Elf (Warcraft 3 bug).

There are three playable races:
The Bionics - a combination of Terran and Protoss forces
The Infested - a merge between zergs and infested Terrans
The Void Predators - a merg between Zerg and Protoss

- Play with one of the three Hybrids races. Each race featuring an arsenal of new and unique units and structures.
- The focus is more on strategy than micro managment, like in Starcraft 1. Many abilities can be auto-cast or are passives, allowing you to focus on other important things. Also terrain bonuses. However there are still some units for you who like lots of micro management.
- The all new units and buildings enable entirely new defensive and offensive strategies.
- Many custom resources and Starcraft 1 sounds (even voices) have been used to give it that starcraft feeling, while staying under 8mb! So you can still play the map on battlenet and lan.

Not protected:
This map is not protected, you can modify, take things from it and hopefully learn from it. Do as you like.

Credit list: see inside the map or when opened with the World Editor.

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SH 1.7 map pack hotfix

SH 1.7 map pack hotfix

4 months ago Full Version 0 comments

Quite big update this time, way less laggy, real insane AI, some balances, 3 new maps and more.

Post comment Comments  (0 - 10 of 18)
RedeemerEngaged Creator
RedeemerEngaged May 21 2015 says:

oops I uploaded a bit to soon, I saw that I forgot to change an important variable in some maps, which could be the result of instant defeat. I will reupload the map pack in a few minutes. And while I am at it, I am decreasing the cost of the Energy Cannon from 175 to 150 minerals (it was a bit too expensive for what it did). Here is already the update list:

Update 7

This update removes alot of lag, balances the Void Predator race alot, adds 3 maps, improves insane AI and some other things:
* Way less lag.
* Insane AI is insane AI now; they are much harder than before.
* Fixed an issue that AI player 9 and 10 didn't use Bunkers.
* Added a dirt/fall defensive map; Allies (4) and a more offensive snow/ice variant; Cold allies (6).
* Added a desert/sand map; Desert Madness (8).
* Strategic points give +6 to armor instead of +4.
* Fusion Cannon +50 attack range.
* Shield Link System has an increased effect, now 50% instead of 33%.
* Aurochs (Bionic anti-air dropship) Vespene cost reduced from 60 to 50.
* Broodling cost reduced from 20 to 10. They still cost 1 food though, but Infest Bionic Building is now more usefull.
* Minion more health from 150 to 175. Minion splitted health from 75 to 100.
* Voidwalker's abilities costs now less mana, making Void Predators better at healing and anti-air.
* Darkling anti-air ability (Dark Stream) damage increased from 6 to 9 per 0,8 sec.
* Darkling Enery Mass is increased in damage (+25%).
* Minion Horror slightly bigger effect (from 25% to 30%).
* Mind Control increased range from 100 to 250.
* Mephit Swarm Nest hp increased from 140 to 180 and mana cost decreased from 100 to 90.
* Energy Cannon mineral cost decreased from 175 to 150.

+1 vote   reply to comment
RedeemerEngaged Creator
RedeemerEngaged May 20 2015 says:

beefy update, waiting for authorisation

+1 vote   reply to comment
Guest May 16 2015 says:

This comment is currently awaiting admin approval, join now to view.

RedeemerEngaged Creator
RedeemerEngaged May 16 2015 replied:

Hi, what version are you playing and which map?

Also is the defeat condition not working properly or can you not win the game (/victory condition)?

+1 vote   reply to comment
RedeemerEngaged Creator
RedeemerEngaged May 12 2015 says:

I had some more time and motivation to work on the mod, another update will shortly follow.

+1 vote   reply to comment
RedeemerEngaged Creator
RedeemerEngaged May 9 2015 says:

I have uploaded a map pack (3 old maps, 1 new map) with new/working defeat/victory conditions, waiting for authorisation

+1 vote   reply to comment
RedeemerEngaged Creator
RedeemerEngaged Jan 31 2014 says:

First version (/ demo) of the campaign released here: Hiveworkshop.com


+1 vote   reply to comment
Guest Nov 29 2013 says:

This comment is currently awaiting admin approval, join now to view.

RedeemerEngaged Creator
RedeemerEngaged Dec 3 2013 replied:

Thanks :)

+1 vote   reply to comment
RedeemerEngaged Creator
RedeemerEngaged Sep 29 2013 says:

New versions uploaded, awaiting authorization.

Update 4

* 3 new defensive/support buildings (1 for each race).
* The build time of Drones has been reduced from 9 to 7 to compensate for the worker lost when creating a building.
* Sunken- and Void Colonies now give supply too like non-upgraded Colonies.
* Shocker has a new ability: Blaster.
* Minions now have the Horror passive ability which decreases the combat effectiveness of nearby enemy ranged units.
* Top vs Bottom: the two expasion islands that are close to the starting locations of the players have been made a bit wider, so more room for structures.
* Top vs Bottom: center island (which a bit to the south) made a bit wider so it is easier to capture.
* Island Deluxe: improved terrain detail.
* The Hunters: fixed the victory conditions and defeat messages bug.

+2 votes   reply to comment
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Warcraft III: Frozen Throne Icon
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Released May 8, 2013
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